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Updated examples init window title
1 parent a72b4b1 commit 42abcb9

18 files changed

+19
-19
lines changed

examples/audio/audio_mixed_processor.c

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@@ -55,7 +55,7 @@ int main(void)
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const int screenWidth = 800;
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const int screenHeight = 450;
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58-
InitWindow(screenWidth, screenHeight, "raylib [audio] example - processing mixed output");
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InitWindow(screenWidth, screenHeight, "raylib [audio] example - mixed audio processing");
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InitAudioDevice(); // Initialize audio device
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examples/core/core_2d_camera_platformer.c

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@@ -54,7 +54,7 @@ int main(void)
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const int screenWidth = 800;
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const int screenHeight = 450;
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InitWindow(screenWidth, screenHeight, "raylib [core] example - 2d camera");
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InitWindow(screenWidth, screenHeight, "raylib [core] example - 2d camera platformer");
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Player player = { 0 };
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player.position = (Vector2){ 400, 280 };

examples/core/core_high_dpi.c

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@@ -29,7 +29,7 @@ int main(void)
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const int screenHeight = 450;
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SetConfigFlags(FLAG_WINDOW_HIGHDPI | FLAG_WINDOW_RESIZABLE);
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InitWindow(screenWidth, screenHeight, "raylib [core] example - highdpi");
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InitWindow(screenWidth, screenHeight, "raylib [core] example - high dpi");
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SetWindowMinSize(450, 450);
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int logicalGridDescY = 120;

examples/models/models_billboard.c

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@@ -26,7 +26,7 @@ int main(void)
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const int screenWidth = 800;
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const int screenHeight = 450;
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InitWindow(screenWidth, screenHeight, "raylib [models] example - drawing billboards");
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InitWindow(screenWidth, screenHeight, "raylib [models] example - billboard render");
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// Define the camera to look into our 3d world
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Camera camera = { 0 };

examples/models/models_cubicmap.c

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@@ -25,7 +25,7 @@ int main(void)
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const int screenWidth = 800;
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const int screenHeight = 450;
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InitWindow(screenWidth, screenHeight, "raylib [models] example - cubesmap loading and drawing");
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InitWindow(screenWidth, screenHeight, "raylib [models] example - cubicmap loading and drawing");
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// Define the camera to look into our 3d world
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Camera camera = { 0 };

examples/models/models_gpu_skinning.c

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@@ -37,7 +37,7 @@ int main(void)
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const int screenWidth = 800;
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const int screenHeight = 450;
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InitWindow(screenWidth, screenHeight, "raylib [models] example - GPU skinning");
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InitWindow(screenWidth, screenHeight, "raylib [models] example - gpu skinning");
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// Define the camera to look into our 3d world
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Camera camera = { 0 };

examples/models/models_heightmap.c

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@@ -25,7 +25,7 @@ int main(void)
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const int screenWidth = 800;
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const int screenHeight = 450;
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InitWindow(screenWidth, screenHeight, "raylib [models] example - heightmap loading and drawing");
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InitWindow(screenWidth, screenHeight, "raylib [models] example - heightmap terrain");
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// Define our custom camera to look into our 3d world
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Camera camera = { 0 };

examples/models/models_loading_m3d.c

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@@ -31,7 +31,7 @@ int main(void)
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const int screenWidth = 800;
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const int screenHeight = 450;
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34-
InitWindow(screenWidth, screenHeight, "raylib [models] example - M3D model loading");
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InitWindow(screenWidth, screenHeight, "raylib [models] example - model loading m3d");
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// Define the camera to look into our 3d world
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Camera camera = { 0 };

examples/models/models_orthographic_projection.c

Lines changed: 1 addition & 1 deletion
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@@ -30,7 +30,7 @@ int main(void)
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const int screenWidth = 800;
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const int screenHeight = 450;
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InitWindow(screenWidth, screenHeight, "raylib [models] example - geometric shapes");
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InitWindow(screenWidth, screenHeight, "raylib [models] example - orthographic projection");
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// Define the camera to look into our 3d world
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Camera camera = { { 0.0f, 10.0f, 10.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }, FOVY_PERSPECTIVE, CAMERA_PERSPECTIVE };

examples/models/models_skybox.c

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@@ -37,7 +37,7 @@ int main(void)
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const int screenWidth = 800;
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const int screenHeight = 450;
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InitWindow(screenWidth, screenHeight, "raylib [models] example - skybox loading and drawing");
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InitWindow(screenWidth, screenHeight, "raylib [models] example - skybox rendering");
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// Define the camera to look into our 3d world
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Camera camera = { 0 };

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