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| 1 | +/******************************************************************************************* |
| 2 | +* |
| 3 | +* raylib [core] example - Keyboard vs Gamepad Input Test |
| 4 | +* |
| 5 | +* Example complexity rating: [★☆☆☆] 1/4 |
| 6 | +* |
| 7 | +* This example is a diagnostic tool to verify that keyboard input is not |
| 8 | +* incorrectly detected as gamepad input on Android devices. |
| 9 | +* |
| 10 | +* Issue reference: https://github.com/raysan5/raylib/issues/5387 |
| 11 | +* |
| 12 | +* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, |
| 13 | +* BSD-like license that allows static linking with closed source software |
| 14 | +* |
| 15 | +* Copyright (c) 2025 raylib contributors |
| 16 | +* |
| 17 | +********************************************************************************************/ |
| 18 | + |
| 19 | +#include "raylib.h" |
| 20 | + |
| 21 | +//------------------------------------------------------------------------------------ |
| 22 | +// Program main entry point |
| 23 | +//------------------------------------------------------------------------------------ |
| 24 | +int main(void) |
| 25 | +{ |
| 26 | + // Initialization |
| 27 | + //-------------------------------------------------------------------------------------- |
| 28 | + const int screenWidth = 800; |
| 29 | + const int screenHeight = 450; |
| 30 | + |
| 31 | + InitWindow(screenWidth, screenHeight, "raylib [core] example - keyboard vs gamepad test"); |
| 32 | + |
| 33 | + Vector2 ballPosition = { (float)screenWidth/2, (float)screenHeight/2 }; |
| 34 | + int lastKeyPressed = 0; |
| 35 | + |
| 36 | + SetTargetFPS(60); |
| 37 | + //-------------------------------------------------------------------------------------- |
| 38 | + |
| 39 | + // Main game loop |
| 40 | + while (!WindowShouldClose()) |
| 41 | + { |
| 42 | + // Update |
| 43 | + //---------------------------------------------------------------------------------- |
| 44 | + |
| 45 | + // Track keyboard input |
| 46 | + if (IsKeyDown(KEY_RIGHT)) ballPosition.x += 4.0f; |
| 47 | + if (IsKeyDown(KEY_LEFT)) ballPosition.x -= 4.0f; |
| 48 | + if (IsKeyDown(KEY_UP)) ballPosition.y -= 4.0f; |
| 49 | + if (IsKeyDown(KEY_DOWN)) ballPosition.y += 4.0f; |
| 50 | + |
| 51 | + // Keep ball on screen |
| 52 | + if (ballPosition.x < 25) ballPosition.x = 25; |
| 53 | + if (ballPosition.x > screenWidth - 25) ballPosition.x = screenWidth - 25; |
| 54 | + if (ballPosition.y < 25) ballPosition.y = 25; |
| 55 | + if (ballPosition.y > screenHeight - 25) ballPosition.y = screenHeight - 25; |
| 56 | + |
| 57 | + // Track last key pressed |
| 58 | + int key = GetKeyPressed(); |
| 59 | + if (key != 0) lastKeyPressed = key; |
| 60 | + //---------------------------------------------------------------------------------- |
| 61 | + |
| 62 | + // Draw |
| 63 | + //---------------------------------------------------------------------------------- |
| 64 | + BeginDrawing(); |
| 65 | + |
| 66 | + ClearBackground(RAYWHITE); |
| 67 | + |
| 68 | + // Title |
| 69 | + DrawText("KEYBOARD vs GAMEPAD INPUT TEST", 180, 10, 20, DARKGRAY); |
| 70 | + DrawText("Issue #5387: Keyboard detected as gamepad on some Android devices", 120, 35, 14, GRAY); |
| 71 | + |
| 72 | + // Divider |
| 73 | + DrawLine(0, 60, screenWidth, 60, LIGHTGRAY); |
| 74 | + |
| 75 | + // Keyboard section |
| 76 | + DrawText("KEYBOARD INPUT", 20, 75, 18, DARKBLUE); |
| 77 | + DrawRectangle(20, 100, 360, 80, Fade(BLUE, 0.1f)); |
| 78 | + |
| 79 | + DrawText(TextFormat("Arrow Keys: [%s] [%s] [%s] [%s]", |
| 80 | + IsKeyDown(KEY_UP) ? "UP" : "--", |
| 81 | + IsKeyDown(KEY_DOWN) ? "DN" : "--", |
| 82 | + IsKeyDown(KEY_LEFT) ? "LT" : "--", |
| 83 | + IsKeyDown(KEY_RIGHT) ? "RT" : "--"), 30, 110, 16, BLACK); |
| 84 | + |
| 85 | + DrawText(TextFormat("Last Key Pressed: %d", lastKeyPressed), 30, 135, 16, DARKGRAY); |
| 86 | + DrawText(TextFormat("Any Key Down: %s", (IsKeyDown(KEY_UP) || IsKeyDown(KEY_DOWN) || |
| 87 | + IsKeyDown(KEY_LEFT) || IsKeyDown(KEY_RIGHT)) ? "YES" : "NO"), 30, 155, 16, DARKGRAY); |
| 88 | + |
| 89 | + // Gamepad section |
| 90 | + DrawText("GAMEPAD STATUS", 420, 75, 18, DARKGREEN); |
| 91 | + DrawRectangle(420, 100, 360, 80, Fade(GREEN, 0.1f)); |
| 92 | + |
| 93 | + bool gamepadReady = IsGamepadAvailable(0); |
| 94 | + DrawText(TextFormat("Gamepad 0 Available: %s", gamepadReady ? "YES" : "NO"), |
| 95 | + 430, 110, 16, gamepadReady ? RED : DARKGREEN); |
| 96 | + |
| 97 | + if (gamepadReady) |
| 98 | + { |
| 99 | + DrawText(TextFormat("D-Pad: [%s] [%s] [%s] [%s]", |
| 100 | + IsGamepadButtonDown(0, GAMEPAD_BUTTON_LEFT_FACE_UP) ? "UP" : "--", |
| 101 | + IsGamepadButtonDown(0, GAMEPAD_BUTTON_LEFT_FACE_DOWN) ? "DN" : "--", |
| 102 | + IsGamepadButtonDown(0, GAMEPAD_BUTTON_LEFT_FACE_LEFT) ? "LT" : "--", |
| 103 | + IsGamepadButtonDown(0, GAMEPAD_BUTTON_LEFT_FACE_RIGHT) ? "RT" : "--"), |
| 104 | + 430, 135, 16, RED); |
| 105 | + |
| 106 | + DrawText(TextFormat("Gamepad Name: %.20s", GetGamepadName(0)), 430, 155, 14, DARKGRAY); |
| 107 | + } |
| 108 | + else |
| 109 | + { |
| 110 | + DrawText("No gamepad detected", 430, 135, 16, DARKGREEN); |
| 111 | + } |
| 112 | + |
| 113 | + // Divider |
| 114 | + DrawLine(0, 190, screenWidth, 190, LIGHTGRAY); |
| 115 | + |
| 116 | + // Test result section |
| 117 | + DrawText("TEST RESULT", 20, 200, 18, MAROON); |
| 118 | + |
| 119 | + bool keyboardActive = IsKeyDown(KEY_UP) || IsKeyDown(KEY_DOWN) || |
| 120 | + IsKeyDown(KEY_LEFT) || IsKeyDown(KEY_RIGHT); |
| 121 | + |
| 122 | + if (keyboardActive && gamepadReady) |
| 123 | + { |
| 124 | + // BUG DETECTED: Keyboard is triggering gamepad detection |
| 125 | + DrawRectangle(20, 225, 760, 50, Fade(RED, 0.3f)); |
| 126 | + DrawText("BUG DETECTED: Keyboard input is being detected as gamepad!", 30, 235, 18, RED); |
| 127 | + DrawText("The fix for issue #5387 may not be working correctly.", 30, 258, 14, DARKGRAY); |
| 128 | + } |
| 129 | + else if (keyboardActive && !gamepadReady) |
| 130 | + { |
| 131 | + // CORRECT: Keyboard works without triggering gamepad |
| 132 | + DrawRectangle(20, 225, 760, 50, Fade(GREEN, 0.3f)); |
| 133 | + DrawText("PASS: Keyboard input detected correctly (no phantom gamepad)", 30, 235, 18, DARKGREEN); |
| 134 | + DrawText("Issue #5387 fix is working as expected.", 30, 258, 14, DARKGRAY); |
| 135 | + } |
| 136 | + else if (!keyboardActive && gamepadReady) |
| 137 | + { |
| 138 | + // Gamepad is connected (might be real or might be bug on idle) |
| 139 | + DrawRectangle(20, 225, 760, 50, Fade(ORANGE, 0.3f)); |
| 140 | + DrawText("INFO: Gamepad detected - press keyboard keys to test", 30, 235, 18, ORANGE); |
| 141 | + DrawText("If gamepad stays active while pressing keyboard = BUG", 30, 258, 14, DARKGRAY); |
| 142 | + } |
| 143 | + else |
| 144 | + { |
| 145 | + // Idle state |
| 146 | + DrawRectangle(20, 225, 760, 50, Fade(GRAY, 0.1f)); |
| 147 | + DrawText("WAITING: Press arrow keys to test keyboard input", 30, 235, 18, GRAY); |
| 148 | + DrawText("Gamepad should NOT become available when pressing keyboard keys", 30, 258, 14, DARKGRAY); |
| 149 | + } |
| 150 | + |
| 151 | + // Ball controlled by keyboard |
| 152 | + DrawText("Ball Control (Arrow Keys):", 20, 295, 16, DARKGRAY); |
| 153 | + DrawCircleV(ballPosition, 25, MAROON); |
| 154 | + DrawCircleLines((int)ballPosition.x, (int)ballPosition.y, 25, DARKGRAY); |
| 155 | + |
| 156 | + // Instructions |
| 157 | + DrawRectangle(0, screenHeight - 45, screenWidth, 45, Fade(BLACK, 0.05f)); |
| 158 | + DrawText("Instructions: Press keyboard arrow keys - the ball should move and gamepad should stay 'NO'", |
| 159 | + 20, screenHeight - 35, 14, DARKGRAY); |
| 160 | + DrawText("If gamepad becomes 'YES' while pressing keyboard = issue #5387 is NOT fixed", |
| 161 | + 20, screenHeight - 18, 14, DARKGRAY); |
| 162 | + |
| 163 | + EndDrawing(); |
| 164 | + //---------------------------------------------------------------------------------- |
| 165 | + } |
| 166 | + |
| 167 | + // De-Initialization |
| 168 | + //-------------------------------------------------------------------------------------- |
| 169 | + CloseWindow(); |
| 170 | + //-------------------------------------------------------------------------------------- |
| 171 | + |
| 172 | + return 0; |
| 173 | +} |
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