@@ -538,12 +538,11 @@ CORE = \
538538SHAPES = \
539539 shapes/shapes_basic_shapes \
540540 shapes/shapes_bouncing_ball \
541+ shapes/shapes_circle_sector_drawing \
541542 shapes/shapes_collision_area \
542543 shapes/shapes_colors_palette \
543544 shapes/shapes_digital_clock \
544545 shapes/shapes_double_pendulum \
545- shapes/shapes_circle_sector_drawing \
546- shapes/shapes_rounded_rectangle_drawing \
547546 shapes/shapes_easings_ball \
548547 shapes/shapes_easings_box \
549548 shapes/shapes_easings_rectangles \
@@ -554,6 +553,7 @@ SHAPES = \
554553 shapes/shapes_rectangle_advanced \
555554 shapes/shapes_rectangle_scaling \
556555 shapes/shapes_ring_drawing \
556+ shapes/shapes_rounded_rectangle_drawing \
557557 shapes/shapes_splines_drawing \
558558 shapes/shapes_top_down_lights
559559
@@ -606,7 +606,6 @@ MODELS = \
606606 models/models_bone_socket \
607607 models/models_box_collisions \
608608 models/models_cubicmap_rendering \
609- models/models_textured_cube \
610609 models/models_first_person_maze \
611610 models/models_geometric_shapes \
612611 models/models_gpu_skinning \
@@ -622,6 +621,7 @@ MODELS = \
622621 models/models_rlgl_solar_system \
623622 models/models_skybox_rendering \
624623 models/models_tesseract_view \
624+ models/models_textured_cube \
625625 models/models_waving_cubes \
626626 models/models_yaw_pitch_roll
627627
@@ -630,6 +630,7 @@ SHADERS = \
630630 shaders/shaders_basic_pbr \
631631 shaders/shaders_custom_uniform \
632632 shaders/shaders_deferred_rendering \
633+ shaders/shaders_depth_rendering \
633634 shaders/shaders_eratosthenes_sieve \
634635 shaders/shaders_fog_rendering \
635636 shaders/shaders_hot_reloading \
@@ -653,7 +654,6 @@ SHADERS = \
653654 shaders/shaders_texture_tiling \
654655 shaders/shaders_texture_waves \
655656 shaders/shaders_vertex_displacement \
656- shaders/shaders_depth_rendering \
657657 shaders/shaders_write_depth
658658
659659AUDIO = \
@@ -793,6 +793,9 @@ shapes/shapes_basic_shapes: shapes/shapes_basic_shapes.c
793793shapes/shapes_bouncing_ball: shapes/shapes_bouncing_ball.c
794794 $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
795795
796+ shapes/shapes_circle_sector_drawing: shapes/shapes_circle_sector_drawing.c
797+ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
798+
796799shapes/shapes_collision_area: shapes/shapes_collision_area.c
797800 $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
798801
@@ -805,12 +808,6 @@ shapes/shapes_digital_clock: shapes/shapes_digital_clock.c
805808shapes/shapes_double_pendulum: shapes/shapes_double_pendulum.c
806809 $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
807810
808- shapes/shapes_circle_sector_drawing: shapes/shapes_circle_sector_drawing.c
809- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
810-
811- shapes/shapes_rounded_rectangle_drawing: shapes/shapes_rounded_rectangle_drawing.c
812- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
813-
814811shapes/shapes_easings_ball: shapes/shapes_easings_ball.c
815812 $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
816813
@@ -841,6 +838,9 @@ shapes/shapes_rectangle_scaling: shapes/shapes_rectangle_scaling.c
841838shapes/shapes_ring_drawing: shapes/shapes_ring_drawing.c
842839 $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
843840
841+ shapes/shapes_rounded_rectangle_drawing: shapes/shapes_rounded_rectangle_drawing.c
842+ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
843+
844844shapes/shapes_splines_drawing: shapes/shapes_splines_drawing.c
845845 $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
846846
@@ -1043,10 +1043,6 @@ models/models_cubicmap_rendering: models/models_cubicmap_rendering.c
10431043 --preload-file models/resources/cubicmap.png@resources/cubicmap.png \
10441044 --preload-file models/resources/cubicmap_atlas.png@resources/cubicmap_atlas.png
10451045
1046- models/models_textured_cube: models/models_textured_cube.c
1047- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
1048- --preload-file models/resources/cubicmap_atlas.png@resources/cubicmap_atlas.png
1049-
10501046models/models_first_person_maze: models/models_first_person_maze.c
10511047 $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
10521048 --preload-file models/resources/cubicmap.png@resources/cubicmap.png \
@@ -1116,6 +1112,10 @@ models/models_skybox_rendering: models/models_skybox_rendering.c
11161112models/models_tesseract_view: models/models_tesseract_view.c
11171113 $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
11181114
1115+ models/models_textured_cube: models/models_textured_cube.c
1116+ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
1117+ --preload-file models/resources/cubicmap_atlas.png@resources/cubicmap_atlas.png
1118+
11191119models/models_waving_cubes: models/models_waving_cubes.c
11201120 $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
11211121
@@ -1157,6 +1157,10 @@ shaders/shaders_deferred_rendering: shaders/shaders_deferred_rendering.c
11571157 --preload-file shaders/resources/shaders/glsl100/deferred_shading.vs@resources/shaders/glsl100/deferred_shading.vs \
11581158 --preload-file shaders/resources/shaders/glsl100/deferred_shading.fs@resources/shaders/glsl100/deferred_shading.fs
11591159
1160+ shaders/shaders_depth_rendering: shaders/shaders_depth_rendering.c
1161+ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
1162+ --preload-file shaders/resources/shaders/glsl100/depth.fs@resources/shaders/glsl100/depth.fs
1163+
11601164shaders/shaders_eratosthenes_sieve: shaders/shaders_eratosthenes_sieve.c
11611165 $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
11621166 --preload-file shaders/resources/shaders/glsl100/eratosthenes.fs@resources/shaders/glsl100/eratosthenes.fs
@@ -1245,7 +1249,7 @@ shaders/shaders_shadowmap_rendering: shaders/shaders_shadowmap_rendering.c
12451249 --preload-file shaders/resources/shaders/glsl100/shadowmap.vs@resources/shaders/glsl100/shadowmap.vs \
12461250 --preload-file shaders/resources/shaders/glsl100/shadowmap.fs@resources/shaders/glsl100/shadowmap.fs \
12471251 --preload-file shaders/resources/models/robot.glb@resources/models/robot.glb \
1248- --preload-file shaders/shaders_shadowmap_rendering .png@shaders_shadowmap_rendering .png
1252+ --preload-file shaders/shaders_shadowmap .png@shaders_shadowmap .png
12491253
12501254shaders/shaders_shapes_textures: shaders/shaders_shapes_textures.c
12511255 $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
@@ -1287,10 +1291,6 @@ shaders/shaders_vertex_displacement: shaders/shaders_vertex_displacement.c
12871291 --preload-file shaders/resources/shaders/glsl100/vertex_displacement.vs@resources/shaders/glsl100/vertex_displacement.vs \
12881292 --preload-file shaders/resources/shaders/glsl100/vertex_displacement.fs@resources/shaders/glsl100/vertex_displacement.fs
12891293
1290- shaders/shaders_depth_rendering: shaders/shaders_depth_rendering.c
1291- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
1292- --preload-file shaders/resources/shaders/glsl100/depth.fs@resources/shaders/glsl100/depth.fs
1293-
12941294shaders/shaders_write_depth: shaders/shaders_write_depth.c
12951295 $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
12961296 --preload-file shaders/resources/shaders/glsl100/write_depth.fs@resources/shaders/glsl100/write_depth.fs
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