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Updated version and changelog.
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CHANGELOG.txt

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Raysect Changelog
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=================
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Release 0.5.7 (TBD)
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-------------------
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Release 0.6.0 (13 Nov 2019)
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---------------------------
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API Changes:
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* Blend material modifier now blends the surface and volume by default. Use the surface_only and volume_only options to configure.
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* Cython minimum, maximum and peak to peak methods can now cope with arbitrary strides.
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* Interpolator2DMesh and Discrete2DMesh have import has changed from raysect.core.math.interpolators to raysect.core.math.function.
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New:
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* Added an Add material modifier than sums the contributions from two materials.
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* Added emissivity function to BlackBody.
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* Extended Spectrum cython mathematical methods to simplify combining Spectrum objects.
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* Expanded the function framework:
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- Constants are now autowrapped as ConstantXD objects automatically.
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- Added PowXD, ExpXD, SinXD, CosXD, TanXD, AsinXD, AcosXD, AtanXD, Atan4QXD functions.
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- Argument pass-through supported with ArgXD functions.
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- Interpolation functions moved under raysect.core.math.function.
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* Improved the Multicore render engine by batching work to reduce IPC overhead. Renders with smaller amounts of work per pixel are now substantially quicker.
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* Improved multiple demos and related documentation.
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Release 0.5.6 (24 Aug 2019)

raysect/VERSION

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0.5.7
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0.6.0

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