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build: release v0.3.2.
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CHANGELOG.md

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@@ -5,6 +5,10 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
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and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
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## [Unreleased]
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------------------------
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## [0.3.2] - 2024-05-09
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### Fixed
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- gracefully release plugin when game is shutting down.
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- AsyncHttpClient to asynchronously send HTTP requests (callback mode).
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<!-- Table of releases -->
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[Unreleased]: https://github.com/rayshader/cp2077-red-httpclient/compare/v0.3.1...HEAD
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[Unreleased]: https://github.com/rayshader/cp2077-red-httpclient/compare/v0.3.2...HEAD
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[0.3.2]: https://github.com/rayshader/cp2077-red-httpclient/compare/v0.3.1...v0.3.2
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[0.3.1]: https://github.com/rayshader/cp2077-red-httpclient/compare/v0.3.0...v0.3.1
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[0.3.0]: https://github.com/rayshader/cp2077-red-httpclient/compare/v0.2.0...v0.3.0
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[0.2.0]: https://github.com/rayshader/cp2077-red-httpclient/compare/v0.1.0...v0.2.0

CMakeLists.txt

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cmake_minimum_required(VERSION 3.27)
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project(RedHttpClient VERSION 0.3.1)
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project(RedHttpClient VERSION 0.3.2)
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set(CMAKE_CXX_STANDARD 20)
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set(CMAKE_CXX_STANDARD_REQUIRED YES)

bundle.mjs

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import * as fs from 'fs';
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import archiver from 'archiver';
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const PLUGIN_VERSION = '0.3.1';
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const PLUGIN_VERSION = '0.3.2';
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const PLUGIN_NAME = 'RedHttpClient';
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const PLUGIN_LICENSE = 'LICENSE';
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const PLUGIN_LIBRARY_PATH = `build/Release/${PLUGIN_NAME}.dll`;

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