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AampTimeBasedBufferManager.hpp
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84 lines (75 loc) · 2.36 KB
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/*
* If not stated otherwise in this file or this component's license file the
* following copyright and licenses apply:
*
* Copyright 2025 RDK Management
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <mutex>
#include <stdexcept>
#include <iostream>
#include "priv_aamp.h"
#ifndef AAMP_TIME_BASED_BUFFER_MANAGER_HPP
#define AAMP_TIME_BASED_BUFFER_MANAGER_HPP
namespace aamp
{
/**
* @class AampTimeBasedBufferManager
* @brief A class for managing a time-based media buffer.
*/
class AampTimeBasedBufferManager
{
public:
/**
* @brief Constructor for AampTimeBasedBufferManager.
*
* @param[in] maxBufferTime Maximum buffer time in seconds.
* @param[in] trickPlayMultiplier Multiplier for trick play mode (default is 1.0).
*/
AampTimeBasedBufferManager(int maxBufferTime, double trickPlayMultiplier = 1.0, AampMediaType mediaType = eMEDIATYPE_DEFAULT);
/**
* @brief Default Destructor for AampTimeBasedBufferManager.
*/
~AampTimeBasedBufferManager() = default;
/**
* @brief Populate a specified amount of time to the buffer.
*
* @param[in] fragmentDuration Duration of the fragment in seconds.
*/
void PopulateBuffer(double fragmentDuration);
/**
* @brief Consume a specified amount of time from the buffer.
*
* @param[in] timeToConsume Amount of time to consume from the buffer in seconds.
*/
void ConsumeBuffer(double timeToConsume);
/**
* @brief Check if the buffer is full.
*
* @return True if buffer is full, false otherwise.
*/
bool IsFull() const;
/**
* @brief Clear the buffer to its initial state.
*/
void ClearBuffer();
private:
int maxBufferTime;
double currentBufferTime;
double trickPlayMultiplier;
mutable std::mutex mutex;
AampMediaType mediaType; // Media type for which this buffer is used
};
} // namespace aamp
#endif // AAMP_TIME_BASED_BUFFER_MANAGER_HPP