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The `FrameRate` plugin allows you to collect FPS data.
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The plugin is designed to be loaded and executed within the Thunder framework. For more information about the framework refer to [[Thunder](#ref.Thunder)].
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The plugin is designed to be loaded and executed within the Thunder framework. For more information about the framework refer to [[Thunder](#Thunder)].
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<aname="head.Configuration"></a>
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<aname="Configuration"></a>
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# Configuration
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The table below lists configuration options of the plugin.
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|[onFpsEvent](#event.onFpsEvent)| Triggered once after the stopFpsCollection method is invoked. |
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|[onFpsEvent](#onFpsEvent)| Triggered once after the stopFpsCollection method is invoked. |
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### Parameters
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This method takes no parameters.
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}
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```
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<aname="method.updateFps"></a>
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## *updateFps[<sup>method</sup>](#head.Methods)*
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<aname="updateFps"></a>
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## *updateFps*
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Updates Fps values.
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}
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```
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<aname="head.Notifications"></a>
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<aname="Notifications"></a>
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# Notifications
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Notifications are autonomous events, triggered by the internals of the implementation, and broadcasted via JSON-RPC to all registered observers. Refer to [[Thunder](#ref.Thunder)] for information on how to register for a notification.
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Notifications are autonomous events, triggered by the internals of the implementation, and broadcasted via JSON-RPC to all registered observers. Refer to [[Thunder](#Thunder)] for information on how to register for a notification.
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The following events are provided by the org.rdk.FrameRate plugin:
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FrameRate interface events:
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| Event | Description |
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| :-------- | :-------- |
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|[onDisplayFrameRateChanging](#event.onDisplayFrameRateChanging)| Triggered when the framerate changes started |
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|[onDisplayFrameRateChanged](#event.onDisplayFrameRateChanged)| Triggered when the framerate changed |
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|[onFpsEvent](#event.onFpsEvent)| Triggered at the end of each interval as defined by the `setCollectionFrequency` method and once after the `stopFpsCollection` method is invoked |
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|[onDisplayFrameRateChanging](#onDisplayFrameRateChanging)| Triggered when the framerate changes started |
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|[onDisplayFrameRateChanged](#onDisplayFrameRateChanged)| Triggered when the framerate changed |
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|[onFpsEvent](#onFpsEvent)| Triggered at the end of each interval as defined by the `setCollectionFrequency` method and once after the `stopFpsCollection` method is invoked |
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