@@ -1052,7 +1052,7 @@ void AVInput::AVInputALLMChange( int port , bool allm_mode)
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{
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JsonObject params;
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params[" id" ] = port;
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- params[" gameFeature" ] = " ALLM " ;
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+ params[" gameFeature" ] = STR_ALLM ;
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params[" mode" ] = allm_mode;
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sendNotify (AVINPUT_EVENT_ON_GAME_FEATURE_STATUS_CHANGED, params);
@@ -1065,22 +1065,22 @@ void AVInput::AVInputVRRChange( int port , dsVRRType_t vrr_type, bool vrr_mode)
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{
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case dsVRR_HDMI_VRR:
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params[" id" ] = port;
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- params[" gameFeature" ] = " VRR-HDMI " ;
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+ params[" gameFeature" ] = VRR_TYPE_HDMI ;
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params[" mode" ] = vrr_mode;
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break ;
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case dsVRR_AMD_FREESYNC:
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params[" id" ] = port;
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- params[" gameFeature" ] = " VRR-FREESYNC " ;
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+ params[" gameFeature" ] = VRR_TYPE_FREESYNC ;
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params[" mode" ] = vrr_mode;
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break ;
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case dsVRR_AMD_FREESYNC_PREMIUM:
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params[" id" ] = port;
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- params[" gameFeature" ] = " VRR-FREESYNC-PREMIUM " ;
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+ params[" gameFeature" ] = VRR_TYPE_FREESYNC_PREMIUM ;
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params[" mode" ] = vrr_mode;
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break ;
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case dsVRR_AMD_FREESYNC_PREMIUM_PRO:
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params[" id" ] = port;
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- params[" gameFeature" ] = " VRR-FREESYNC-PREMIUM-PRO " ;
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+ params[" gameFeature" ] = VRR_TYPE_FREESYNC_PREMIUM_PRO ;
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params[" mode" ] = vrr_mode;
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break ;
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default :
@@ -1137,13 +1137,13 @@ uint32_t AVInput::getGameFeatureStatusWrapper(const JsonObject& parameters, Json
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returnResponse (false );
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}
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- if (strcmp (sGameFeature .c_str (), " ALLM " ) == 0 )
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+ if (strcmp (sGameFeature .c_str (), STR_ALLM ) == 0 )
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{
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bool allm = getALLMStatus (portId);
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LOGWARN (" AVInput::getGameFeatureStatusWrapper ALLM MODE:%d" , allm);
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response[" mode" ] = allm;
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}
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- else if (strcmp (sGameFeature .c_str (), " VRR-HDMI " ) == 0 )
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+ else if (strcmp (sGameFeature .c_str (), VRR_TYPE_HDMI ) == 0 )
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{
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bool hdmi_vrr = false ;
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dsHdmiInVrrStatus_t vrrStatus;
@@ -1153,7 +1153,7 @@ uint32_t AVInput::getGameFeatureStatusWrapper(const JsonObject& parameters, Json
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LOGWARN (" AVInput::getGameFeatureStatusWrapper HDMI VRR MODE:%d" , hdmi_vrr);
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response[" mode" ] = hdmi_vrr;
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}
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- else if (strcmp (sGameFeature .c_str (), " VRR-FREESYNC " ) == 0 )
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+ else if (strcmp (sGameFeature .c_str (), VRR_TYPE_FREESYNC ) == 0 )
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{
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bool freesync = false ;
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dsHdmiInVrrStatus_t vrrStatus;
@@ -1163,7 +1163,7 @@ uint32_t AVInput::getGameFeatureStatusWrapper(const JsonObject& parameters, Json
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LOGWARN (" AVInput::getGameFeatureStatusWrapper FREESYNC MODE:%d" , freesync);
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response[" mode" ] = freesync;
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}
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- else if (strcmp (sGameFeature .c_str (), " VRR-FREESYNC-PREMIUM " ) == 0 )
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+ else if (strcmp (sGameFeature .c_str (), VRR_TYPE_FREESYNC_PREMIUM ) == 0 )
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{
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bool freesync_premium = false ;
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dsHdmiInVrrStatus_t vrrStatus;
@@ -1173,7 +1173,7 @@ uint32_t AVInput::getGameFeatureStatusWrapper(const JsonObject& parameters, Json
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LOGWARN (" AVInput::getGameFeatureStatusWrapper FREESYNC PREMIUM MODE:%d" , freesync_premium);
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response[" mode" ] = freesync_premium;
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}
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- else if (strcmp (sGameFeature .c_str (), " VRR-FREESYNC-PREMIUM-PRO " ) == 0 )
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+ else if (strcmp (sGameFeature .c_str (), VRR_TYPE_FREESYNC_PREMIUM_PRO ) == 0 )
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{
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bool freesync_premium_pro = false ;
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dsHdmiInVrrStatus_t vrrStatus;
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