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18 | 18 |
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19 | 19 | public class DecodeUtil { |
20 | 20 |
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| 21 | + public byte[] getYUV420sp(int inputWidth, int inputHeight, |
| 22 | + Bitmap scaled) { |
| 23 | + int[] argb = new int[inputWidth * inputHeight]; |
| 24 | + |
| 25 | + scaled.getPixels(argb, 0, inputWidth, 0, 0, inputWidth, inputHeight); |
| 26 | + |
| 27 | + byte[] yuv = new byte[inputWidth * inputHeight * 3 / 2]; |
| 28 | + |
| 29 | + encodeYUV420SP(yuv, argb, inputWidth, inputHeight); |
| 30 | + |
| 31 | + scaled.recycle(); |
| 32 | + |
| 33 | + return yuv; |
| 34 | + } |
| 35 | + |
| 36 | + |
| 37 | + private void encodeYUV420SP(byte[] yuv420sp, int[] argb, int width, |
| 38 | + int height) { |
| 39 | + // 帧图片的像素大小 |
| 40 | + final int frameSize = width * height; |
| 41 | + // ---YUV数据--- |
| 42 | + int Y, U, V; |
| 43 | + // Y的index从0开始 |
| 44 | + int yIndex = 0; |
| 45 | + // UV的index从frameSize开始 |
| 46 | + int uvIndex = frameSize; |
| 47 | + |
| 48 | + // ---颜色数据--- |
| 49 | +// int a, R, G, B; |
| 50 | + int R, G, B; |
| 51 | + // |
| 52 | + int argbIndex = 0; |
| 53 | + // |
| 54 | + |
| 55 | + // ---循环所有像素点,RGB转YUV--- |
| 56 | + for (int j = 0; j < height; j++) { |
| 57 | + for (int i = 0; i < width; i++) { |
| 58 | + |
| 59 | + // a is not used obviously |
| 60 | +// a = (argb[argbIndex] & 0xff000000) >> 24; |
| 61 | + R = (argb[argbIndex] & 0xff0000) >> 16; |
| 62 | + G = (argb[argbIndex] & 0xff00) >> 8; |
| 63 | + B = (argb[argbIndex] & 0xff); |
| 64 | + // |
| 65 | + argbIndex++; |
| 66 | + |
| 67 | + // well known RGB to YUV algorithm |
| 68 | + Y = ((66 * R + 129 * G + 25 * B + 128) >> 8) + 16; |
| 69 | + U = ((-38 * R - 74 * G + 112 * B + 128) >> 8) + 128; |
| 70 | + V = ((112 * R - 94 * G - 18 * B + 128) >> 8) + 128; |
| 71 | + |
| 72 | + // |
| 73 | + Y = Math.max(0, Math.min(Y, 255)); |
| 74 | + U = Math.max(0, Math.min(U, 255)); |
| 75 | + V = Math.max(0, Math.min(V, 255)); |
| 76 | + |
| 77 | + // NV21 has a plane of Y and interleaved planes of VU each |
| 78 | + // sampled by a factor of 2 |
| 79 | + // meaning for every 4 Y pixels there are 1 V and 1 U. Note the |
| 80 | + // sampling is every other |
| 81 | + // pixel AND every other scanline. |
| 82 | + // ---Y--- |
| 83 | + yuv420sp[yIndex++] = (byte) Y; |
| 84 | + |
| 85 | + // ---UV--- |
| 86 | +// if ((j % 2 == 0) && (i % 2 == 0)) { |
| 87 | +// |
| 88 | +// |
| 89 | +// |
| 90 | +// yuv420sp[uvIndex++] = (byte) V; |
| 91 | +// |
| 92 | +// yuv420sp[uvIndex++] = (byte) U; |
| 93 | +// } |
| 94 | + } |
| 95 | + } |
| 96 | + } |
21 | 97 | private static byte[] getRGB(Bitmap bitmap) { |
22 | 98 | int width = bitmap.getWidth(); |
23 | 99 | int height = bitmap.getHeight(); |
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