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*\[Unity\] Fixed an issue where failing to weave an assembly due to modeling errors, would only show an error in the logs once and then fail opening a Realm with `No RealmObjects. Has linker stripped them?`. Now, the weaving errors will show up on every code change/weave attempt and the runtime error will explicitly suggest manually re-running the weaver. (Issue [#2310](https://github.com/realm/realm-dotnet/issues/2310))
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*\[Unity\] Fixed an issue that would cause the app to hang on exit when using Sync. (PR [#2467](https://github.com/realm/realm-dotnet/pull/2467))
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*\[Unity\] Fixed an issue that would cause the Unity editor on macOS to hang after assembly reload if the app uses Sync. (Issue [#2482](https://github.com/realm/realm-dotnet/issues/2482))
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* Fixed an issue where a crash could happen on Android x86 due to converting UInt32 into TableKey and Int64 into ObjKey incorrectly. (Issue [#2456](https://github.com/realm/realm-dotnet/issues/2456))
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### Enhancements
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* None
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### Compatibility
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* Realm Studio: 11.0.0-alpha.0 or later.
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* Realm Studio: 11.0.0 or later.
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### Internal
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* Using Core 11.0.3.
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* GetHashCode() on objects now uses the table key in addition to the object key. (Issue [#2473](https://github.com/realm/realm-dotnet/issues/2473))
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