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minor fixes, new release
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10 files changed

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-14
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.gitignore

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build*
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.vscode*
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.DS_Store

README.md

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@@ -30,7 +30,9 @@ Download these plugins as ready-to-use binaries for macOS, Windows or Linux from
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<https://github.com/redFrik/f0plugins/releases>
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NOTE: currently the macOS binaries are not signed. I recommend building them yourself (below) or see https://github.com/supercollider/supercollider/wiki/macOS-Signing-and-Notarization
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**NOTE**: the macOS binaries will not run under 10.14. The minimum required macOS version (i guess) is 10.15. Binaries that run under 10.14 can be downloaded from <https://fredrikolofsson.com/code/sc/#plugins>
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**NOTE**: currently the macOS binaries are not signed. I recommend building them yourself (below) or see https://github.com/supercollider/supercollider/wiki/macOS-Signing-and-Notarization
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---
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cmake_modules/SuperColliderServerPlugin.cmake

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@@ -56,7 +56,7 @@ endfunction()
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function(sc_add_server_plugin dest_dir name cpp sc schelp sctests)
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if (APPLE)
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set(subdir "osx")
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set(subdir "macOS")
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elseif (WIN32)
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set(subdir "windows")
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else ()

plugins/AY8910/sc/HelpSource/Classes/AY8910.schelp

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@@ -7,9 +7,9 @@ DESCRIPTION::
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Emulation of the sound generation hardware of the AY-3-8910 chip by Ville Hallik, Michael Cuddy, Tatsuyuki Satoh, Fabrice Frances, Nicola Salmoria.
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This was a very popular sound chip used in many arcade games and consoles (Intellivision, Vectrex) as well as in many home computers (MSX, AtariST, ZX Spectrum 128...)
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http://en.wikipedia.org/wiki/AY-3-8910
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https://en.wikipedia.org/wiki/AY-3-8910
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http://www.atarimagazines.com/v4n7/stsound.html
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https://www.atarimagazines.com/v4n7/stsound.html
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https://www.silicon-heaven.net/atom/howel/parts/ay3891x_datasheet.htm
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\instrument, \ay8910,
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\dur, 0.1,
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\amp, 0.8,
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\legato, 1.5,
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\legato, 1.5,
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\r0, Pseq([Pn(2, 80), Pn(3, 80), Pn(4, 80), Pn(0, 40)], inf),
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\r1, Pseq([Pseries(0, 0.01, 10)], inf),
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\r2, Pseq([Pseries(5, 0.1, 40)], inf),

plugins/MZPokey/sc/HelpSource/Classes/MZPokey.schelp

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Code adapted from the MZPOKEY sound chip emulation, v1.6, from the Atari800 emulator project, available here https://atari800.github.io
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More info on how to program this chip can be found here http://www.atariarchives.org/dere/chapt07.php and here http://www.retroclinic.com/leopardcats/bbpokey/pokey.pdf
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More info on how to program this chip can be found here https://www.atariarchives.org/dere/chapt07.php and here link::https://web.archive.org/web/20220705124539/http://www.retroclinic.com/leopardcats/bbpokey/pokey.pdf::
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CLASSMETHODS::
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plugins/Nes2/sc/HelpSource/Classes/Nes2.schelp

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@@ -6,15 +6,15 @@ related:: Classes/Nes2DMC, Classes/Nes2Noise, Classes/Nes2Square, Classes/Nes2Tr
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DESCRIPTION::
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Emulation of the sound generation hardware of the NES APU chip by Matthew Conte. This UGen has 5 oscillators: 2 squares, 1 triangle, 1 noise, 1 dmc.
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Code adapted from v1.2 of Nofrendo, available here http://nosefart.sourceforge.net
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Code adapted from v1.2 of Nofrendo, available here https://nosefart.sourceforge.net
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and more detailed info about this chip can be found here...
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http://nesdev.com/apu_ref.txt
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https://nesdev.com/apu_ref.txt
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http://web.textfiles.com/games/nessound.txt
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http://nesdev.com/dmc.txt
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https://nesdev.com/dmc.txt
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NOTE::
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dmc is only partially implemented.

plugins/RedLbyl/sc/HelpSource/Classes/RedLbyl.schelp

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//--
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{SinOsc.ar(RedLbyl.kr(MouseX.kr(400, 4000, 'exponential'), 20, 300), 0, 0.5)}.play
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{SinOsc.ar(RedLbyl.kr(MouseX.kr(400, 4000, 'exponential'), 20, 300), 0, 0.5)}.play //ignore sudden large mouse movements
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{a= Dust.ar(5); [a, RedLbyl.ar(a, 0.1, 2)]}.play //no clicks above 0.1 or below -0.1 in right chan
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plugins/SID6581f/sc/HelpSource/Classes/SID6581f.schelp

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DESCRIPTION::
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Emulation of the sound generation hardware of the famous SID chip. Original code by Peter Trauner and Michael Schwend among others.
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http://en.wikipedia.org/wiki/MOS_Technology_SID
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https://en.wikipedia.org/wiki/MOS_Technology_SID
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NOTE::
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Something is wrong with my port so this will sound different from a real SID chip.

plugins/SN76489/sc/HelpSource/Classes/SN76489.schelp

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DESCRIPTION::
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Emulation of the sound generation hardware of the SN76489 chip by Lawrence Sebald.
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This chip was used in SegaMasterSystem, Acorn BBC among many others.
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http://www.smspower.org/Development/SN76489
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https://www.smspower.org/Development/SN76489
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CLASSMETHODS::
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plugins/Slub/sc/HelpSource/Classes/Slub.schelp

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x.bang(3)
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x.bang(4)
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x.bang(5) //this makes timing hickup on my macbook pro. depends on latency settings and how fast computer you have
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x.bang(5) //this makes timing hickup on my macbook pro 2015. depends on latency settings and how fast computer you have
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x.bang(4.9)
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x.bang(5.0)
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x.bang(5.5)
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x.bang(5.75)
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x.bang(5.75) //noticable hickup on my macbook pro 2021 (M1)
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x.bang(6.0)
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p.stop;
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::

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