@@ -3,47 +3,52 @@ resetvanity
33// model: vanity model folder
44// name: friendly name for viewing
55// tag: tag on player where vanity attaches
6- // cond: bitwise: 1 = not on first person body, 2 = not on headless model
7- // style: 1 = add folder for player priv level
8- // zone model name tag cond style
9- addvanity 0 " badge" " badge" " tag_badge" 1 1 // chest
10- addvanity 0 " chestplate" " chestplate" " tag_badge" 1 // chest
11- addvanity 1 " monocle/classy" " classy monocle" " tag_eyepiece" 3 // eyes
12- addvanity 1 " monocle/bionic" " bionic monocle" " tag_eyepiece" 3 // eyes
13- addvanity 1 " eye" " eye" " tag_eyepiece" 3 // eyes
14- addvanity 1 " microeye" " microeye" " tag_glasses" 3 // eyes
15- addvanity 1 " nightvision" " nightvision" " tag_glasses" 3 // eyes
16- addvanity 2 " tophat/felt" " felt tophat" " tag_headtop" 3 // head
17- addvanity 2 " tophat/metal" " metal tophat" " tag_headtop" 3 // head
18- addvanity 2 " crown" " crown" " tag_headtop" 3 // head
19- addvanity 2 " horns" " horns" " tag_headtop" 3 // head
20- addvanity 2 " brain" " brain" " tag_headtop" 3 // head
21- addvanity 2 " foxears" " fox ears" " tag_headtop" 3 // head
22- addvanity 2 " afro" " afro" " tag_headtop" 3 // head
23- addvanity 2 " prophat" " propeller" " tag_headtop" 3 // head
24- addvanity 2 " antenna/right" " antenna right" " tag_headtop" 3 // head
25- addvanity 2 " antenna/left" " antenna left" " tag_headtop" 3 // head
26- addvanity 2 " witchhat" " witch hat" " tag_headtop" 3 // head
27- addvanity 2 " pumpkin" " pumpkin" " tag_headtop" 3 // head
28- addvanity 3 " mask" " mask" " tag_headtop" 3 // face
29- addvanity 3 " moustache" " moustache" " tag_moustache" 3 // face
30- addvanity 4 " wings" " wings" " tag_wings" 1 // back
31- addvanity 4 " guitar" " guitar" " tag_back" 1 // back
32- addvanity 4 " blade" " blade" " tag_back" 1 // back
33- addvanity 4 " blade/twin" " twin blade" " tag_back" 1 // back
34- addvanity 4 " prongs" " prongs" " tag_wings" 1 // back
35- addvanity 4 " disc" " disc" " tag_wings" 1 // back
36- addvanity 4 " staff" " staff" " tag_back" 1 // back
37- addvanity 5 " boots/right" " boots right" " tag_rtoe" // right foot
38- addvanity 5 " boots2/right" " boots2 right" " tag_rtoe" // right foot
39- addvanity 5 " raptor/right" " raptor foot right" " tag_rtoe" // right foot
40- addvanity 6 " boots/left" " boots left" " tag_ltoe" // left foot
41- addvanity 6 " boots2/left" " boots2 left" " tag_ltoe" // left foot
42- addvanity 6 " raptor/left" " raptor foot left" " tag_ltoe" // left foot
43- addvanity 7 " panda" " shoulder panda" " tag_rshoulder" 1 // right shoulder
44- addvanity 7 " shoulder/right" " shoulder right" " tag_rshoulder" 1 // right shoulder
45- addvanity 7 " shoulder2/right" " shoulder2 right" " tag_rshoulder" 1 // right shoulder
46- addvanity 7 " shoulder3/right" " shoulder3 right" " tag_rshoulder" 1 // right shoulder
47- addvanity 8 " shoulder/left" " shoulder left" " tag_lshoulder" 1 // left shoulder
48- addvanity 8 " shoulder2/left" " shoulder2 left" " tag_lshoulder" 1 // left shoulder
49- addvanity 8 " shoulder3/left" " shoulder3 left" " tag_lshoulder" 1 // left shoulder
6+ // cond: bitwise: 1 = not on first person body, 2 = not on headless model (and makes a projectile)
7+ // style: add folder for: 1 = player priv level, 2 = player model
8+ // zone model name tag cond style // zone name
9+ addvanity 0 " badge" " badge" " tag_badge" 1 1 // chest
10+ addvanity 0 " chestplate" " chestplate" " tag_badge" 1 // chest
11+ addvanity 1 " monocle/classy" " classy monocle" " tag_eyepiece" 3 // eyes
12+ addvanity 1 " monocle/bionic" " bionic monocle" " tag_eyepiece" 3 // eyes
13+ addvanity 1 " eye" " eye" " tag_eyepiece" 3 // eyes
14+ addvanity 1 " microeye" " microeye" " tag_glasses" 3 // eyes
15+ addvanity 1 " nightvision" " night vision" " tag_glasses" 3 // eyes
16+ addvanity 1 " retroglasses" " retro glasses" " tag_glasses" 3 2 // eyes
17+ addvanity 2 " tophat/felt" " felt tophat" " tag_headtop" 3 // head
18+ addvanity 2 " tophat/metal" " metal tophat" " tag_headtop" 3 // head
19+ addvanity 2 " crown" " crown" " tag_headtop" 3 // head
20+ addvanity 2 " brain" " brain" " tag_headtop" 3 // head
21+ addvanity 2 " afro" " afro" " tag_headtop" 3 // head
22+ addvanity 2 " prophat" " propeller" " tag_headtop" 3 // head
23+ addvanity 2 " witchhat" " witch hat" " tag_headtop" 3 // head
24+ addvanity 2 " pumpkin" " pumpkin" " tag_headtop" 3 // head
25+ addvanity 3 " cap" " cap" " tag_headtop" 3 // forehead
26+ addvanity 3 " horns" " horns" " tag_headtop" 3 // forehead
27+ addvanity 4 " foxears" " fox ears" " tag_headtop" 3 // ears
28+ addvanity 4 " antenna/right" " antenna right" " tag_headtop" 3 // ears
29+ addvanity 4 " antenna/left" " antenna left" " tag_headtop" 3 // ears
30+ addvanity 4 " headphones" " headphones" " tag_headtop" 3 // ears
31+ addvanity 5 " mask" " mask" " tag_headtop" 3 // face
32+ addvanity 5 " moustache" " moustache" " tag_moustache" 3 // face
33+ addvanity 6 " wings" " wings" " tag_wings" 1 // back
34+ addvanity 6 " guitar" " guitar" " tag_back" 1 // back
35+ addvanity 6 " blade" " blade" " tag_back" 1 // back
36+ addvanity 6 " blade/twin" " twin blade" " tag_back" 1 // back
37+ addvanity 6 " prongs" " prongs" " tag_wings" 1 // back
38+ addvanity 6 " disc" " disc" " tag_wings" 1 // back
39+ addvanity 6 " staff" " staff" " tag_back" 1 // back
40+ addvanity 7 " boots/right" " boots right" " tag_rtoe" // right foot
41+ addvanity 7 " boots2/right" " boots2 right" " tag_rtoe" // right foot
42+ addvanity 7 " raptor/right" " raptor foot right" " tag_rtoe" // right foot
43+ addvanity 8 " boots/left" " boots left" " tag_ltoe" // left foot
44+ addvanity 8 " boots2/left" " boots2 left" " tag_ltoe" // left foot
45+ addvanity 8 " raptor/left" " raptor foot left" " tag_ltoe" // left foot
46+ addvanity 9 " panda" " shoulder panda" " tag_rshoulder" 1 // right shoulder
47+ addvanity 9 " shoulder/right" " shoulder right" " tag_rshoulder" 1 // right shoulder
48+ addvanity 9 " shoulder2/right" " shoulder2 right" " tag_rshoulder" 1 // right shoulder
49+ addvanity 9 " shoulder3/right" " shoulder3 right" " tag_rshoulder" 1 // right shoulder
50+ addvanity 9 " rat/rat_right" " rat" " tag_rshoulder" 1 2 // right shoulder
51+ addvanity 10 " shoulder/left" " shoulder left" " tag_lshoulder" 1 // left shoulder
52+ addvanity 10 " shoulder2/left" " shoulder2 left" " tag_lshoulder" 1 // left shoulder
53+ addvanity 10 " shoulder3/left" " shoulder3 left" " tag_lshoulder" 1 // left shoulder
54+ addvanity 10 " rat/rat_left" " rat" " tag_lshoulder" 1 2 // left shoulder
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