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docs/gameplay/Bomber-Ball.md

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| Icon | Mode description |
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|-|-|
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| <img src="images/modes/bomber.png" width="128px"/> | Secure the bomber-ball and deliver it to the enemy base to destroy it, but watch the timer! If the timer runs out, the ball will explode and you with it. Press **F** to throw it before this happens, or hold **F** and lock target on a teammate to pass the ball, resetting the timer. |
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| <img src="../images/modes/bomber.png" width="128px"/> | Secure the bomber-ball and deliver it to the enemy base to destroy it, but watch the timer! If the timer runs out, the ball will explode and you with it. Press **F** to throw it before this happens, or hold **F** and lock target on a teammate to pass the ball, resetting the timer. |
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### Tips & strategy
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| Icon | Mutator | Description |
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|-|-|-|
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| <img src="images/modes/bomberhold.png" title="bomberhold.png" alt="bomberhold.png" width="64" /> | **Hold** | Instead of bringing the ball to a goal, you earn points in this mutator by holding the ball as long as possible. Killing an enemy will reset the explode timer. The ball will still explode when the timer runs out however, resulting in drastic point loss, so throw it away or pass it to a teammate before this happens! |
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| <img src="images/modes/bomberbasket.png" title="bomberbasket.png" alt="bomberbasket.png" width="64" /> | **Basket** | Instead of bringing the ball to the goal on foot, you absolutely must throw it in to score. You also must be far enough away from the goal before attempting a shot! |
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| <img src="images/modes/bomberattack.png" title="bomberattack.png" alt="bomberattack.png" width="64" /> | **Attack** | One team spawns with the ball at their goal while all others try to prevent the team from scoring at another goal. After a set time, the roles are switched. |
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| <img src="../images/modes/bomberhold.png" title="bomberhold.png" alt="bomberhold.png" width="64" /> | **Hold** | Instead of bringing the ball to a goal, you earn points in this mutator by holding the ball as long as possible. Killing an enemy will reset the explode timer. The ball will still explode when the timer runs out however, resulting in drastic point loss, so throw it away or pass it to a teammate before this happens! |
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| <img src="../images/modes/bomberbasket.png" title="bomberbasket.png" alt="bomberbasket.png" width="64" /> | **Basket** | Instead of bringing the ball to the goal on foot, you absolutely must throw it in to score. You also must be far enough away from the goal before attempting a shot! |
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| <img src="../images/modes/bomberassault.png" title="bomberassault.png" alt="bomberassault.png" width="64" /> | **Assault** | One team spawns with the ball at their goal while all others try to prevent the team from scoring at another goal. After a set time, the roles are switched. |

docs/gameplay/Capture-the-Flag.md

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| Icon | Mode description |
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|-|-|
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| <img src="images/modes/capture.png" width="128px"/> | Capture the opponent's flag and bring it back to your base, whilst defending your own |
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| <img src="../images/modes/capture.png" width="128px"/> | Capture the opponent's flag and bring it back to your base, whilst defending your own |
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### Tips & strategy
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| Icon | Mutator | Description |
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|-|-|-|
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| <img src="images/modes/capturequick.png" title="capturequick.png" alt="capturequick.png" width="64" /> | **Quick** | Dropped flags instantly return to base |
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| <img src="images/modes/capturedefend.png" title="capturedefend.png" alt="capturedefend.png" width="64" /> | **Defend** | Dropped flags must be defended until they reset |
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| <img src="images/modes/captureprotect.png" title="captureprotect.png" alt="captureprotect.png" width="64" /> | **Protect** | Protect the flag and hold the enemy flag to score |
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| <img src="../images/modes/capturequick.png" title="capturequick.png" alt="capturequick.png" width="64" /> | **Quick** | Dropped flags instantly return to base |
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| <img src="../images/modes/capturedefend.png" title="capturedefend.png" alt="capturedefend.png" width="64" /> | **Defend** | Dropped flags must be defended until they reset |
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| <img src="../images/modes/captureprotect.png" title="captureprotect.png" alt="captureprotect.png" width="64" /> | **Protect** | Protect the flag and hold the enemy flag to score |

docs/gameplay/Deathmatch.md

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| Icon | Mode description |
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|-|-|
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| <img src="images/modes/deathmatch.png" width="128px"/> | Battle it out, highest score wins. |
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| <img src="../images/modes/deathmatch.png" width="128px"/> | Battle it out, highest score wins. |
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### Tips & strategy
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| Icon | Mutator | Description |
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|-|-|-|
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| <img src="images/modes/gladiator.png" title="gladiator.png" alt="gladiator.png" width="64" /> | **Gladiator** | Fight in a confined area with increased pushback from damage. |
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| <img src="images/modes/oldschool.png" title="oldschool.png" alt="oldschool.png" width="64" /> | **Old School** | Secure the most number of frags instead of points. |
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| <img src="../images/modes/gladiator.png" title="gladiator.png" alt="gladiator.png" width="64" /> | **Gladiator** | Fight in a confined area with increased pushback from damage. |
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| <img src="../images/modes/oldschool.png" title="oldschool.png" alt="oldschool.png" width="64" /> | **Old School** | Secure the most number of frags instead of points. |

docs/gameplay/Defend-Control.md

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| Icon | Mode description |
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| <img src="images/modes/defend.png" width="128px"/> | Capture bases across the map to score points, highest scoring team wins. |
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| <img src="../images/modes/defend.png" width="128px"/> | Capture bases across the map to score points, highest scoring team wins. |
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### Tips & strategy
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| Icon | Mutator | Description |
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| <img src="images/modes/defendquick.png" width="64px"/> | **Quick** | When capturing enemy points, they change directly to your color, instead of passing through a neutral "overthrown" state first. |
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| <img src="images/modes/defendking.png" width="64px"/> | **King** | One base, gain points by holding the base. |
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| <img src="../images/modes/defendquick.png" width="64px"/> | **Quick** | When capturing enemy points, they change directly to your color, instead of passing through a neutral "overthrown" state first. |
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| <img src="../images/modes/defendking.png" width="64px"/> | **King** | One base, gain points by holding the base. |

docs/gameplay/Demo.md

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---
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* TOC
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{:toc}
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| <img src="images/modes/demo.png" width="64px"/> | Demo | View recorded matches.
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| <img src="../images/modes/demo.png" width="64px"/> | Demo | View recorded matches.
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This mode can be used to show off your mad skills, on the best shooter in the universe, to your friends. Can also be used to catch cheaters and hackers.

docs/gameplay/Gameplay-Guide.md

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|Icon |Team |Default Colour|
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|-----------------------------------------------------|----------|--------------|
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|<img src="images/icons/teamalpha.png" width="64px"/>|Team Alpha|Blue |
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|<img src="images/icons/teamomega.png" width="64px"/>|Team Omega|Red |
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|<img src="../images/icons/teamalpha.png" width="64px"/>|Team Alpha|Blue |
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|<img src="../images/icons/teamomega.png" width="64px"/>|Team Omega|Red |
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#### Team swapping
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|Icon |Mode |Description|
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|-------------------------------------------------------|----------------------|------------------------------------------------------|
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| <img src="images/modes/demo.png" width="64px"/> |**Demo** |Play back previously recorded games |
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| <img src="images/modes/editing.png" width="64px"/> |**Editing** |Create and edit existing maps |
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| <img src="images/modes/deathmatch.png" width="64px"/>|**Deathmatch** |Shoot to kill and increase score by fragging |
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| <img src="images/modes/capture.png" width="64px"/> |[**Capture the Flag**](Capture-the-Flag) |Take the enemy flag and return it to the base to score|
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| <img src="images/modes/defend.png" width="64px"/> |~~[**Defend and Control**](Bomber-ball)~~|Defend control points to score |
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| <img src="images/modes/bomber.png" width="64px"/> |**Bomber Ball** |Carry the bomb into the enemy goal to score |
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| <img src="images/modes/race.png" width="64px"/> |**Race** |Compete for the fastest time completing a lap |
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| <img src="../images/modes/demo.png" width="64px"/> |**Demo** |Play back previously recorded games |
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| <img src="../images/modes/editing.png" width="64px"/> |**Editing** |Create and edit existing maps |
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| <img src="../images/modes/deathmatch.png" width="64px"/>|**Deathmatch** |Shoot to kill and increase score by fragging |
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| <img src="../images/modes/capture.png" width="64px"/> |[**Capture the Flag**](Capture-the-Flag) |Take the enemy flag and return it to the base to score|
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| <img src="../images/modes/defend.png" width="64px"/> |~~[**Defend and Control**](Bomber-ball)~~|Defend control points to score |
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| <img src="../images/modes/bomber.png" width="64px"/> |**Bomber Ball** |Carry the bomb into the enemy goal to score |
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| <img src="../images/modes/race.png" width="64px"/> |**Race** |Compete for the fastest time completing a lap |
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### Mutators
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Gameplay can be further customised by enabling mutators to create some unique game mode combinations.
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|Icon |Mutator |Description|
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|<img src="images/modes/ffa.png" width="64px"/> |FFA |Every player for themselves |
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|<img src="images/modes/coop.png" width="64px"/> |Coop |Players versus drones |
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|<img src="images/modes/instagib.png" width="64px"/> |Instagib |One hit kills instantly |
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|<img src="images/modes/medieval.png" width="64px"/> |Medieval |Players spawn only with swords |
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|<img src="images/modes/kaboom.png" width="64px"/> |Kaboom |Players spawn with explosives only |
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|<img src="images/modes/duel.png" width="64px"/> |Duel |One on one battles to determine the winner |
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|<img src="images/modes/survivor.png" width="64px"/> |Survivor |Players battle to determine the winner |
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|<img src="images/modes/classic.png" width="64px"/> |Classic |Weapons must be collected from spawns in the arena|
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|<img src="images/modes/onslaught.png" width="64px"/>|Onslaught|Waves of enemies fill the battle arena |
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|<img src="images/modes/vampire.png" width="64px"/> |Vampire |Deal damage to regenerate health |
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|<img src="images/modes/resize.png" width="64px"/> |Resize |Players change size depending on their health |
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|<img src="images/modes/hard.png" width="64px"/> |Hard |Radar and health regeneration is disabled |
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|<img src="images/modes/arena.png" width="64px"/> |Arena |Players are able to carry all weapons at once |
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|<img src="../images/modes/ffa.png" width="64px"/> |FFA |Every player for themselves |
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|<img src="../images/modes/coop.png" width="64px"/> |Coop |Players versus drones |
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|<img src="../images/modes/instagib.png" width="64px"/> |Instagib |One hit kills instantly |
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|<img src="../images/modes/medieval.png" width="64px"/> |Medieval |Players spawn only with swords |
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|<img src="../images/modes/kaboom.png" width="64px"/> |Kaboom |Players spawn with explosives only |
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|<img src="../images/modes/duel.png" width="64px"/> |Duel |One on one battles to determine the winner |
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|<img src="../images/modes/survivor.png" width="64px"/> |Survivor |Players battle to determine the winner |
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|<img src="../images/modes/classic.png" width="64px"/> |Classic |Weapons must be collected from spawns in the arena|
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|<img src="../images/modes/onslaught.png" width="64px"/>|Onslaught|Waves of enemies fill the battle arena |
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|<img src="../images/modes/vampire.png" width="64px"/> |Vampire |Deal damage to regenerate health |
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|<img src="../images/modes/resize.png" width="64px"/> |Resize |Players change size depending on their health |
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|<img src="../images/modes/hard.png" width="64px"/> |Hard |Radar and health regeneration is disabled |
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|<img src="../images/modes/arena.png" width="64px"/> |Arena |Players are able to carry all weapons at once |
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An example of how mutators work to change the gameplay:
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|Icon |Mode |Mutator |Description|
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|<img src="images/modes/gladiator.png" width="64px"/> |Deathmatch |Gladiator |Fight in a confined area with increased pushback from damage|
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|<img src="images/modes/oldschool.png" width="64px"/> |Deathmatch |Old School|Every frag only gives you a single point, like the old days |
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|<img src="images/modes/capturequick.png" width="64px"/> |Capture the Flag |Quick |Dropped flags instantly return to base |
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|<img src="images/modes/capturedefend.png" width="64px"/> |Capture the Flag |Defend |Dropped flags must be defended until they reset |
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|<img src="images/modes/captureprotect.png" width="64px"/>|Capture the Flag |Protect |Protect the flag and hold the enemy flag to score |
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|<img src="images/modes/defendquick.png" width="64px"/> |Defend and Control|Quick |Control points secure quicker than normal |
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|<img src="images/modes/defendking.png" width="64px"/> |Defend and Control|King |Remain king of the hill to score |
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|<img src="images/modes/bomberhold.png" width="64px"/> |Bomber Ball |Hold |Hold the bomb as long as possible to score |
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|<img src="images/modes/bomberbasket.png" width="64px"/> |Bomber Ball |Basket |Throw the bomb into the enemy goal to score |
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|<img src="images/modes/bomberassault.png" width="64px"/> |Bomber Ball |Assault |Teams take turns attacking and defending |
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|<img src="images/modes/racelapped.png" width="64px"/> |Race |Lapped |Compete for the most number of laps |
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|<img src="images/modes/raceendurance.png" width="64px"/> |Race |Endurance |Laps must be completed without dying at all |
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|<img src="images/modes/racegauntlet.png" width="64px"/> |Race |Gauntlet |Teams take turns running the gauntlet |
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|<img src="../images/modes/gladiator.png" width="64px"/> |Deathmatch |Gladiator |Fight in a confined area with increased pushback from damage|
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|<img src="../images/modes/oldschool.png" width="64px"/> |Deathmatch |Old School|Every frag only gives you a single point, like the old days |
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|<img src="../images/modes/capturequick.png" width="64px"/> |Capture the Flag |Quick |Dropped flags instantly return to base |
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|<img src="../images/modes/capturedefend.png" width="64px"/> |Capture the Flag |Defend |Dropped flags must be defended until they reset |
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|<img src="../images/modes/captureprotect.png" width="64px"/>|Capture the Flag |Protect |Protect the flag and hold the enemy flag to score |
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|<img src="../images/modes/defendquick.png" width="64px"/> |Defend and Control|Quick |Control points secure quicker than normal |
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|<img src="../images/modes/defendking.png" width="64px"/> |Defend and Control|King |Remain king of the hill to score |
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|<img src="../images/modes/bomberhold.png" width="64px"/> |Bomber Ball |Hold |Hold the bomb as long as possible to score |
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|<img src="../images/modes/bomberbasket.png" width="64px"/> |Bomber Ball |Basket |Throw the bomb into the enemy goal to score |
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|<img src="../images/modes/bomberassault.png" width="64px"/> |Bomber Ball |Assault |Teams take turns attacking and defending |
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|<img src="../images/modes/racelapped.png" width="64px"/> |Race |Lapped |Compete for the most number of laps |
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|<img src="../images/modes/raceendurance.png" width="64px"/> |Race |Endurance |Laps must be completed without dying at all |
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|<img src="../images/modes/racegauntlet.png" width="64px"/> |Race |Gauntlet |Teams take turns running the gauntlet |

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