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Copy file name to clipboardExpand all lines: docs/gameplay/Bomber-Ball.md
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| Icon | Mode description |
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| <imgsrc="images/modes/bomber.png"width="128px"/> | Secure the bomber-ball and deliver it to the enemy base to destroy it, but watch the timer! If the timer runs out, the ball will explode and you with it. Press **F** to throw it before this happens, or hold **F** and lock target on a teammate to pass the ball, resetting the timer. |
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| <imgsrc="../images/modes/bomber.png"width="128px"/> | Secure the bomber-ball and deliver it to the enemy base to destroy it, but watch the timer! If the timer runs out, the ball will explode and you with it. Press **F** to throw it before this happens, or hold **F** and lock target on a teammate to pass the ball, resetting the timer. |
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### Tips & strategy
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| Icon | Mutator | Description |
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|-|-|-|
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| <imgsrc="images/modes/bomberhold.png"title="bomberhold.png"alt="bomberhold.png"width="64" /> |**Hold**| Instead of bringing the ball to a goal, you earn points in this mutator by holding the ball as long as possible. Killing an enemy will reset the explode timer. The ball will still explode when the timer runs out however, resulting in drastic point loss, so throw it away or pass it to a teammate before this happens! |
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| <imgsrc="images/modes/bomberbasket.png"title="bomberbasket.png"alt="bomberbasket.png"width="64" /> |**Basket**| Instead of bringing the ball to the goal on foot, you absolutely must throw it in to score. You also must be far enough away from the goal before attempting a shot! |
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| <imgsrc="images/modes/bomberattack.png"title="bomberattack.png"alt="bomberattack.png"width="64" /> |**Attack**| One team spawns with the ball at their goal while all others try to prevent the team from scoring at another goal. After a set time, the roles are switched. |
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| <imgsrc="../images/modes/bomberhold.png"title="bomberhold.png"alt="bomberhold.png"width="64" /> |**Hold**| Instead of bringing the ball to a goal, you earn points in this mutator by holding the ball as long as possible. Killing an enemy will reset the explode timer. The ball will still explode when the timer runs out however, resulting in drastic point loss, so throw it away or pass it to a teammate before this happens! |
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| <imgsrc="../images/modes/bomberbasket.png"title="bomberbasket.png"alt="bomberbasket.png"width="64" /> |**Basket**| Instead of bringing the ball to the goal on foot, you absolutely must throw it in to score. You also must be far enough away from the goal before attempting a shot! |
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| <imgsrc="../images/modes/bomberassault.png"title="bomberassault.png"alt="bomberassault.png"width="64" /> |**Assault**| One team spawns with the ball at their goal while all others try to prevent the team from scoring at another goal. After a set time, the roles are switched. |
Copy file name to clipboardExpand all lines: docs/gameplay/Capture-the-Flag.md
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| Icon | Mode description |
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| <imgsrc="images/modes/capture.png"width="128px"/> | Capture the opponent's flag and bring it back to your base, whilst defending your own |
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| <imgsrc="../images/modes/capture.png"width="128px"/> | Capture the opponent's flag and bring it back to your base, whilst defending your own |
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### Tips & strategy
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| Icon | Mutator | Description |
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| <imgsrc="images/modes/capturequick.png"title="capturequick.png"alt="capturequick.png"width="64" /> |**Quick**| Dropped flags instantly return to base |
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| <imgsrc="images/modes/capturedefend.png"title="capturedefend.png"alt="capturedefend.png"width="64" /> |**Defend**| Dropped flags must be defended until they reset |
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| <imgsrc="images/modes/captureprotect.png"title="captureprotect.png"alt="captureprotect.png"width="64" /> |**Protect**| Protect the flag and hold the enemy flag to score |
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| <imgsrc="../images/modes/capturequick.png"title="capturequick.png"alt="capturequick.png"width="64" /> |**Quick**| Dropped flags instantly return to base |
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| <imgsrc="../images/modes/capturedefend.png"title="capturedefend.png"alt="capturedefend.png"width="64" /> |**Defend**| Dropped flags must be defended until they reset |
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| <imgsrc="../images/modes/captureprotect.png"title="captureprotect.png"alt="captureprotect.png"width="64" /> |**Protect**| Protect the flag and hold the enemy flag to score |
Copy file name to clipboardExpand all lines: docs/gameplay/Deathmatch.md
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| Icon | Mode description |
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| <imgsrc="images/modes/deathmatch.png"width="128px"/> | Battle it out, highest score wins. |
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| <imgsrc="../images/modes/deathmatch.png"width="128px"/> | Battle it out, highest score wins. |
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| Icon | Mutator | Description |
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| <imgsrc="images/modes/gladiator.png"title="gladiator.png"alt="gladiator.png"width="64" /> |**Gladiator**| Fight in a confined area with increased pushback from damage. |
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| <imgsrc="images/modes/oldschool.png"title="oldschool.png"alt="oldschool.png"width="64" /> |**Old School**| Secure the most number of frags instead of points. |
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| <imgsrc="../images/modes/gladiator.png"title="gladiator.png"alt="gladiator.png"width="64" /> |**Gladiator**| Fight in a confined area with increased pushback from damage. |
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| <imgsrc="../images/modes/oldschool.png"title="oldschool.png"alt="oldschool.png"width="64" /> |**Old School**| Secure the most number of frags instead of points. |
Copy file name to clipboardExpand all lines: docs/gameplay/Defend-Control.md
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| Icon | Mode description |
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| <imgsrc="images/modes/defend.png"width="128px"/> | Capture bases across the map to score points, highest scoring team wins. |
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| <imgsrc="../images/modes/defend.png"width="128px"/> | Capture bases across the map to score points, highest scoring team wins. |
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| <imgsrc="images/modes/defendquick.png"width="64px"/> |**Quick**| When capturing enemy points, they change directly to your color, instead of passing through a neutral "overthrown" state first. |
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| <imgsrc="images/modes/defendking.png"width="64px"/> |**King**| One base, gain points by holding the base. |
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| <imgsrc="../images/modes/defendquick.png"width="64px"/> |**Quick**| When capturing enemy points, they change directly to your color, instead of passing through a neutral "overthrown" state first. |
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| <imgsrc="../images/modes/defendking.png"width="64px"/> |**King**| One base, gain points by holding the base. |
Copy file name to clipboardExpand all lines: docs/gameplay/Demo.md
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---
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* TOC
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{:toc}
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| <imgsrc="images/modes/demo.png"width="64px"/> | Demo | View recorded matches.
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| <imgsrc="../images/modes/demo.png"width="64px"/> | Demo | View recorded matches.
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This mode can be used to show off your mad skills, on the best shooter in the universe, to your friends. Can also be used to catch cheaters and hackers.
| <imgsrc="images/modes/demo.png"width="64px"/> |**Demo**|Play back previously recorded games |
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| <imgsrc="images/modes/editing.png"width="64px"/> |**Editing**|Create and edit existing maps |
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| <imgsrc="images/modes/deathmatch.png"width="64px"/>|**Deathmatch**|Shoot to kill and increase score by fragging |
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| <imgsrc="images/modes/capture.png"width="64px"/> |[**Capture the Flag**](Capture-the-Flag)|Take the enemy flag and return it to the base to score|
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| <imgsrc="images/modes/defend.png"width="64px"/> |~~[**Defend and Control**](Bomber-ball)~~|Defend control points to score |
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| <imgsrc="images/modes/bomber.png"width="64px"/> |**Bomber Ball**|Carry the bomb into the enemy goal to score |
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| <imgsrc="images/modes/race.png"width="64px"/> |**Race**|Compete for the fastest time completing a lap |
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| <imgsrc="../images/modes/demo.png"width="64px"/> |**Demo**|Play back previously recorded games |
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| <imgsrc="../images/modes/editing.png"width="64px"/> |**Editing**|Create and edit existing maps |
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| <imgsrc="../images/modes/deathmatch.png"width="64px"/>|**Deathmatch**|Shoot to kill and increase score by fragging |
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| <imgsrc="../images/modes/capture.png"width="64px"/> |[**Capture the Flag**](Capture-the-Flag)|Take the enemy flag and return it to the base to score|
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| <imgsrc="../images/modes/defend.png"width="64px"/> |~~[**Defend and Control**](Bomber-ball)~~|Defend control points to score |
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| <imgsrc="../images/modes/bomber.png"width="64px"/> |**Bomber Ball**|Carry the bomb into the enemy goal to score |
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| <imgsrc="../images/modes/race.png"width="64px"/> |**Race**|Compete for the fastest time completing a lap |
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### Mutators
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Gameplay can be further customised by enabling mutators to create some unique game mode combinations.
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