@@ -28,8 +28,8 @@ See the [main article](Parkour-Guide) on parkour here.
2828
2929| Icon | Team | Default Colour|
3030| -----------------------------------------------------| ----------| --------------|
31- | <img src =" images/icons/teamalpha.png " width =" 128px " />| Team Alpha| Blue |
32- | <img src =" images/modes /teamomega.png " width =" 128px " />| Team Omega| Red |
31+ | <img src =" images/icons/teamalpha.png " width =" 64px " />| Team Alpha| Blue |
32+ | <img src =" images/icons /teamomega.png " width =" 64px " />| Team Omega| Red |
3333
3434#### Team swapping
3535
@@ -54,32 +54,32 @@ Some maps will have a layout that is not perfectly symmetrical where one team ma
5454
5555| Icon | Mode | Description|
5656| -------------------------------------------------------| ----------------------| ------------------------------------------------------|
57- | <img src =" images/modes/demo.png " width =" 128px " /> | ** Demo** | Play back previously recorded games |
58- | <img src =" images/modes/editing.png " width =" 128px " /> | ** Editing** | Create and edit existing maps |
59- | <img src =" images/modes/deathmatch.png " width =" 128px " />| ** Deathmatch** | Shoot to kill and increase score by fragging |
60- | <img src =" images/modes/capture.png " width =" 128px " /> | ** Capture the Flag** | Take the enemy flag and return it to the base to score|
61- | <img src =" images/modes/defend.png " width =" 128px " /> | ** Defend and Control** | Defend control points to score |
62- | <img src =" images/modes/bomber.png " width =" 128px " /> | ** Bomber Ball** | Carry the bomb into the enemy goal to score |
63- | <img src =" images/modes/race.png " width =" 128px " /> | ** Race** | Compete for the fastest time completing a lap |
57+ | <img src =" images/modes/demo.png " width =" 64px " /> | ** Demo** | Play back previously recorded games |
58+ | <img src =" images/modes/editing.png " width =" 64px " /> | ** Editing** | Create and edit existing maps |
59+ | <img src =" images/modes/deathmatch.png " width =" 64px " />| ** Deathmatch** | Shoot to kill and increase score by fragging |
60+ | <img src =" images/modes/capture.png " width =" 64px " /> | ** Capture the Flag** | Take the enemy flag and return it to the base to score|
61+ | <img src =" images/modes/defend.png " width =" 64px " /> | ** Defend and Control** | Defend control points to score |
62+ | <img src =" images/modes/bomber.png " width =" 64px " /> | ** Bomber Ball** | Carry the bomb into the enemy goal to score |
63+ | <img src =" images/modes/race.png " width =" 64px " /> | ** Race** | Compete for the fastest time completing a lap |
6464
6565### Mutators
6666Gameplay can be further customised by enabling mutators to create some unique game mode combinations.
6767
6868| Icon | Mutator | Description|
6969| -----------------------------------------------------| ---------| --------------------------------------------------|
70- | <img src =" images/modes/ffa.png " width =" 128px " /> | FFA | Every player for themselves |
71- | <img src =" images/modes/coop.png " width =" 128px " /> | Coop | Players versus drones |
72- | <img src =" images/modes/instagib.png " width =" 128px " /> | Instagib | One hit kills instantly |
73- | <img src =" images/modes/medieval.png " width =" 128px " /> | Medieval | Players spawn only with swords |
74- | <img src =" images/modes/kaboom.png " width =" 128px " /> | Kaboom | Players spawn with explosives only |
75- | <img src =" images/modes/duel.png " width =" 128px " /> | Duel | One on one battles to determine the winner |
76- | <img src =" images/modes/survivor.png " width =" 128px " /> | Survivor | Players battle to determine the winner |
77- | <img src =" images/modes/classic.png " width =" 128px " /> | Classic | Weapons must be collected from spawns in the arena|
78- | <img src =" images/modes/onslaught.png " width =" 128px " />| Onslaught| Waves of enemies fill the battle arena |
79- | <img src =" images/modes/vampire.png " width =" 128px " /> | Vampire | Deal damage to regenerate health |
80- | <img src =" images/modes/resize.png " width =" 128px " /> | Resize | Players change size depending on their health |
81- | <img src =" images/modes/hard.png " width =" 128px " /> | Hard | Radar and health regeneration is disabled |
82- | <img src =" images/modes/arena.png " width =" 128px " /> | Arena | Players are able to carry all weapons at once |
70+ | <img src =" images/modes/ffa.png " width =" 64px " /> | FFA | Every player for themselves |
71+ | <img src =" images/modes/coop.png " width =" 64px " /> | Coop | Players versus drones |
72+ | <img src =" images/modes/instagib.png " width =" 64px " /> | Instagib | One hit kills instantly |
73+ | <img src =" images/modes/medieval.png " width =" 64px " /> | Medieval | Players spawn only with swords |
74+ | <img src =" images/modes/kaboom.png " width =" 64px " /> | Kaboom | Players spawn with explosives only |
75+ | <img src =" images/modes/duel.png " width =" 64px " /> | Duel | One on one battles to determine the winner |
76+ | <img src =" images/modes/survivor.png " width =" 64px " /> | Survivor | Players battle to determine the winner |
77+ | <img src =" images/modes/classic.png " width =" 64px " /> | Classic | Weapons must be collected from spawns in the arena|
78+ | <img src =" images/modes/onslaught.png " width =" 64px " />| Onslaught| Waves of enemies fill the battle arena |
79+ | <img src =" images/modes/vampire.png " width =" 64px " /> | Vampire | Deal damage to regenerate health |
80+ | <img src =" images/modes/resize.png " width =" 64px " /> | Resize | Players change size depending on their health |
81+ | <img src =" images/modes/hard.png " width =" 64px " /> | Hard | Radar and health regeneration is disabled |
82+ | <img src =" images/modes/arena.png " width =" 64px " /> | Arena | Players are able to carry all weapons at once |
8383
8484An example of how mutators work to change the gameplay:
8585
@@ -100,16 +100,16 @@ Additional mutators which can only be enabled in specific game modes.
100100
101101| Icon | Mode | Mutator | Description|
102102| ----------------------------------------------------------| ------------------| ----------| ------------------------------------------------------------|
103- | <img src =" images/modes/gladiator.png " width =" 128px " /> | Deathmatch | Gladiator | Fight in a confined area with increased pushback from damage|
104- | <img src =" images/modes/oldschool.png " width =" 128px " /> | Deathmatch | Old School| Every frag only gives you a single point, like the old days |
105- | <img src =" images/modes/capturequick.png " width =" 128px " /> | Capture the Flag | Quick | Dropped flags instantly return to base |
106- | <img src =" images/modes/capturedefend.png " width =" 128px " /> | Capture the Flag | Defend | Dropped flags must be defended until they reset |
107- | <img src =" images/modes/captureprotect.png " width =" 128px " />| Capture the Flag | Protect | Protect the flag and hold the enemy flag to score |
108- | <img src =" images/modes/defendquick.png " width =" 128px " /> | Defend and Control| Quick | Control points secure quicker than normal |
109- | <img src =" images/modes/defendking.png " width =" 128px " /> | Defend and Control| King | Remain king of the hill to score |
110- | <img src =" images/modes/bomberhold.png " width =" 128px " /> | Bomber Ball | Hold | Hold the bomb as long as possible to score |
111- | <img src =" images/modes/bomberbasket.png " width =" 128px " /> | Bomber Ball | Basket | Throw the bomb into the enemy goal to score |
112- | <img src =" images/modes/bomberassault.png " width =" 128px " /> | Bomber Ball | Assault | Teams take turns attacking and defending |
113- | <img src =" images/modes/racelapped.png " width =" 128px " /> | Race | Lapped | Compete for the most number of laps |
114- | <img src =" images/modes/raceendurance.png " width =" 128px " /> | Race | Endurance | Laps must be completed without dying at all |
115- | <img src =" images/modes/racegauntlet.png " width =" 128px " /> | Race | Gauntlet | Teams take turns running the gauntlet |
103+ | <img src =" images/modes/gladiator.png " width =" 64px " /> | Deathmatch | Gladiator | Fight in a confined area with increased pushback from damage|
104+ | <img src =" images/modes/oldschool.png " width =" 64px " /> | Deathmatch | Old School| Every frag only gives you a single point, like the old days |
105+ | <img src =" images/modes/capturequick.png " width =" 64px " /> | Capture the Flag | Quick | Dropped flags instantly return to base |
106+ | <img src =" images/modes/capturedefend.png " width =" 64px " /> | Capture the Flag | Defend | Dropped flags must be defended until they reset |
107+ | <img src =" images/modes/captureprotect.png " width =" 64px " />| Capture the Flag | Protect | Protect the flag and hold the enemy flag to score |
108+ | <img src =" images/modes/defendquick.png " width =" 64px " /> | Defend and Control| Quick | Control points secure quicker than normal |
109+ | <img src =" images/modes/defendking.png " width =" 64px " /> | Defend and Control| King | Remain king of the hill to score |
110+ | <img src =" images/modes/bomberhold.png " width =" 64px " /> | Bomber Ball | Hold | Hold the bomb as long as possible to score |
111+ | <img src =" images/modes/bomberbasket.png " width =" 64px " /> | Bomber Ball | Basket | Throw the bomb into the enemy goal to score |
112+ | <img src =" images/modes/bomberassault.png " width =" 64px " /> | Bomber Ball | Assault | Teams take turns attacking and defending |
113+ | <img src =" images/modes/racelapped.png " width =" 64px " /> | Race | Lapped | Compete for the most number of laps |
114+ | <img src =" images/modes/raceendurance.png " width =" 64px " /> | Race | Endurance | Laps must be completed without dying at all |
115+ | <img src =" images/modes/racegauntlet.png " width =" 64px " /> | Race | Gauntlet | Teams take turns running the gauntlet |
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