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docs/Gameplay-Guide.md

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@@ -28,8 +28,8 @@ See the [main article](Parkour-Guide) on parkour here.
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|Icon |Team |Default Colour|
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|-----------------------------------------------------|----------|--------------|
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|<img src="images/icons/teamalpha.png" width="128px"/>|Team Alpha|Blue |
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|<img src="images/modes/teamomega.png" width="128px"/>|Team Omega|Red |
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|<img src="images/icons/teamalpha.png" width="64px"/>|Team Alpha|Blue |
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|<img src="images/icons/teamomega.png" width="64px"/>|Team Omega|Red |
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#### Team swapping
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|Icon |Mode |Description|
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|-------------------------------------------------------|----------------------|------------------------------------------------------|
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| <img src="images/modes/demo.png" width="128px"/> |**Demo** |Play back previously recorded games |
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| <img src="images/modes/editing.png" width="128px"/> |**Editing** |Create and edit existing maps |
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| <img src="images/modes/deathmatch.png" width="128px"/>|**Deathmatch** |Shoot to kill and increase score by fragging |
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| <img src="images/modes/capture.png" width="128px"/> |**Capture the Flag** |Take the enemy flag and return it to the base to score|
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| <img src="images/modes/defend.png" width="128px"/> |**Defend and Control**|Defend control points to score |
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| <img src="images/modes/bomber.png" width="128px"/> |**Bomber Ball** |Carry the bomb into the enemy goal to score |
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| <img src="images/modes/race.png" width="128px"/> |**Race** |Compete for the fastest time completing a lap |
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| <img src="images/modes/demo.png" width="64px"/> |**Demo** |Play back previously recorded games |
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| <img src="images/modes/editing.png" width="64px"/> |**Editing** |Create and edit existing maps |
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| <img src="images/modes/deathmatch.png" width="64px"/>|**Deathmatch** |Shoot to kill and increase score by fragging |
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| <img src="images/modes/capture.png" width="64px"/> |**Capture the Flag** |Take the enemy flag and return it to the base to score|
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| <img src="images/modes/defend.png" width="64px"/> |**Defend and Control**|Defend control points to score |
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| <img src="images/modes/bomber.png" width="64px"/> |**Bomber Ball** |Carry the bomb into the enemy goal to score |
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| <img src="images/modes/race.png" width="64px"/> |**Race** |Compete for the fastest time completing a lap |
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### Mutators
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Gameplay can be further customised by enabling mutators to create some unique game mode combinations.
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|Icon |Mutator |Description|
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|-----------------------------------------------------|---------|--------------------------------------------------|
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|<img src="images/modes/ffa.png" width="128px"/> |FFA |Every player for themselves |
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|<img src="images/modes/coop.png" width="128px"/> |Coop |Players versus drones |
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|<img src="images/modes/instagib.png" width="128px"/> |Instagib |One hit kills instantly |
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|<img src="images/modes/medieval.png" width="128px"/> |Medieval |Players spawn only with swords |
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|<img src="images/modes/kaboom.png" width="128px"/> |Kaboom |Players spawn with explosives only |
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|<img src="images/modes/duel.png" width="128px"/> |Duel |One on one battles to determine the winner |
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|<img src="images/modes/survivor.png" width="128px"/> |Survivor |Players battle to determine the winner |
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|<img src="images/modes/classic.png" width="128px"/> |Classic |Weapons must be collected from spawns in the arena|
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|<img src="images/modes/onslaught.png" width="128px"/>|Onslaught|Waves of enemies fill the battle arena |
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|<img src="images/modes/vampire.png" width="128px"/> |Vampire |Deal damage to regenerate health |
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|<img src="images/modes/resize.png" width="128px"/> |Resize |Players change size depending on their health |
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|<img src="images/modes/hard.png" width="128px"/> |Hard |Radar and health regeneration is disabled |
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|<img src="images/modes/arena.png" width="128px"/> |Arena |Players are able to carry all weapons at once |
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|<img src="images/modes/ffa.png" width="64px"/> |FFA |Every player for themselves |
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|<img src="images/modes/coop.png" width="64px"/> |Coop |Players versus drones |
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|<img src="images/modes/instagib.png" width="64px"/> |Instagib |One hit kills instantly |
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|<img src="images/modes/medieval.png" width="64px"/> |Medieval |Players spawn only with swords |
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|<img src="images/modes/kaboom.png" width="64px"/> |Kaboom |Players spawn with explosives only |
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|<img src="images/modes/duel.png" width="64px"/> |Duel |One on one battles to determine the winner |
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|<img src="images/modes/survivor.png" width="64px"/> |Survivor |Players battle to determine the winner |
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|<img src="images/modes/classic.png" width="64px"/> |Classic |Weapons must be collected from spawns in the arena|
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|<img src="images/modes/onslaught.png" width="64px"/>|Onslaught|Waves of enemies fill the battle arena |
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|<img src="images/modes/vampire.png" width="64px"/> |Vampire |Deal damage to regenerate health |
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|<img src="images/modes/resize.png" width="64px"/> |Resize |Players change size depending on their health |
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|<img src="images/modes/hard.png" width="64px"/> |Hard |Radar and health regeneration is disabled |
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|<img src="images/modes/arena.png" width="64px"/> |Arena |Players are able to carry all weapons at once |
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An example of how mutators work to change the gameplay:
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|Icon |Mode |Mutator |Description|
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|----------------------------------------------------------|------------------|----------|------------------------------------------------------------|
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|<img src="images/modes/gladiator.png" width="128px"/> |Deathmatch |Gladiator |Fight in a confined area with increased pushback from damage|
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|<img src="images/modes/oldschool.png" width="128px"/> |Deathmatch |Old School|Every frag only gives you a single point, like the old days |
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|<img src="images/modes/capturequick.png" width="128px"/> |Capture the Flag |Quick |Dropped flags instantly return to base |
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|<img src="images/modes/capturedefend.png" width="128px"/> |Capture the Flag |Defend |Dropped flags must be defended until they reset |
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|<img src="images/modes/captureprotect.png" width="128px"/>|Capture the Flag |Protect |Protect the flag and hold the enemy flag to score |
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|<img src="images/modes/defendquick.png" width="128px"/> |Defend and Control|Quick |Control points secure quicker than normal |
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|<img src="images/modes/defendking.png" width="128px"/> |Defend and Control|King |Remain king of the hill to score |
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|<img src="images/modes/bomberhold.png" width="128px"/> |Bomber Ball |Hold |Hold the bomb as long as possible to score |
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|<img src="images/modes/bomberbasket.png" width="128px"/> |Bomber Ball |Basket |Throw the bomb into the enemy goal to score |
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|<img src="images/modes/bomberassault.png" width="128px"/> |Bomber Ball |Assault |Teams take turns attacking and defending |
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|<img src="images/modes/racelapped.png" width="128px"/> |Race |Lapped |Compete for the most number of laps |
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|<img src="images/modes/raceendurance.png" width="128px"/> |Race |Endurance |Laps must be completed without dying at all |
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|<img src="images/modes/racegauntlet.png" width="128px"/> |Race |Gauntlet |Teams take turns running the gauntlet |
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|<img src="images/modes/gladiator.png" width="64px"/> |Deathmatch |Gladiator |Fight in a confined area with increased pushback from damage|
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|<img src="images/modes/oldschool.png" width="64px"/> |Deathmatch |Old School|Every frag only gives you a single point, like the old days |
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|<img src="images/modes/capturequick.png" width="64px"/> |Capture the Flag |Quick |Dropped flags instantly return to base |
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|<img src="images/modes/capturedefend.png" width="64px"/> |Capture the Flag |Defend |Dropped flags must be defended until they reset |
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|<img src="images/modes/captureprotect.png" width="64px"/>|Capture the Flag |Protect |Protect the flag and hold the enemy flag to score |
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|<img src="images/modes/defendquick.png" width="64px"/> |Defend and Control|Quick |Control points secure quicker than normal |
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|<img src="images/modes/defendking.png" width="64px"/> |Defend and Control|King |Remain king of the hill to score |
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|<img src="images/modes/bomberhold.png" width="64px"/> |Bomber Ball |Hold |Hold the bomb as long as possible to score |
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|<img src="images/modes/bomberbasket.png" width="64px"/> |Bomber Ball |Basket |Throw the bomb into the enemy goal to score |
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|<img src="images/modes/bomberassault.png" width="64px"/> |Bomber Ball |Assault |Teams take turns attacking and defending |
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|<img src="images/modes/racelapped.png" width="64px"/> |Race |Lapped |Compete for the most number of laps |
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|<img src="images/modes/raceendurance.png" width="64px"/> |Race |Endurance |Laps must be completed without dying at all |
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|<img src="images/modes/racegauntlet.png" width="64px"/> |Race |Gauntlet |Teams take turns running the gauntlet |

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