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docs/Materials.md

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---
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* TOC
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{:toc}
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## MATERIALS
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<table cellspacing="10" style="width:100%">
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<tr>
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<td width="174">
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/showmat \[0|1\] (or 'M' Key)
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</td>
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<td width="219">
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toggles the visibility of material volumes.
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</td>
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</tr>
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<tr>
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<td width="174">
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/air
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</td>
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<td width="219">
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deletes all materials within the selection.
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</td>
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</tr>
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<tr>
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<td width="174">
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/water
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</td>
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<td width="219">
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creates water within the selected. Use water2, water3, and water4 if more variants are wanted.
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</td>
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</tr>
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<tr>
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<td width="174">
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/lava
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</td>
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<td width="219">
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creates lava within the selection. Use lava2, lava3, and lava4 if more variants are wanted
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</td>
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</tr>
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<tr>
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<td width="174">
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/glass
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</td>
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<td width="219">
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creates glass material within the selection. It is recommended that Alpha material is used instead of glass.
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</td>
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</tr>
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<tr>
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<td width="174">
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/alpha
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</td>
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<td width="219">
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converts selected geometry to Alpha material. The transparency level of the selected material can be adjusted with the /valpha command. Default: /valpha 0.5 Min: /valpha 0.0 (invisible) Max: /valpha 1.0 (normal)
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</td>
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</tr>
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<tr>
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<td width="174">
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/death
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</td>
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<td width="219">
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creates invisible death material within the selection. Whenever a player's feet enter this material they are killed instantly.
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</td>
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</tr>
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<tr>
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<td width="174">
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/clip
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</td>
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<td width="219">
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creates an invisible wall within the selection area.
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</td>
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</tr>
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<tr>
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<td width="174">
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/aiclip
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</td>
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<td width="219">
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prevents ai waypoints from being created within the bounded volume.
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</td>
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</tr>
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<tr>
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<td width="174">
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/noclip
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</td>
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<td width="219">
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enables the player and projectiles to pass through the bounded geometry.
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</td>
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</tr>
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<tr>
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<td width="174">
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/ladder
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</td>
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<td width="219">
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allows players to climb the bounded vertical geometry.
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</td>
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</tr>
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</td>
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</tr>
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<tr>
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<td width="174">
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/hurt
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</td>
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<td width="219">
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damages players according to /hurtdamage (Remember damage is ten times HP).
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</td>
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</tr>
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</table>
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| Command | Description |
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| ---------------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
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| /showmat [0\|1] (or 'M' Key) | toggles the visibility of material volumes. |
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| /air | deletes all materials within the selection. |
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| /water | creates water within the selected. Use water2, water3, and water4 if more variants are wanted. |
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| /lava | creates lava within the selection. Use lava2, lava3, and lava4 if more variants are wanted |
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| /glass | creates glass material within the selection. It is recommended that Alpha material is used instead of glass. |
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| /alpha | converts selected geometry to Alpha material. The transparency level of the selected material can be adjusted with the /valpha command. Default: /valpha 0.5 Min: /valpha 0.0 (invisible) Max: /valpha 1.0 (normal) |
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| /death | creates invisible death material within the selection. Whenever a player's feet enter this material they are killed instantly. |
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| /clip | creates an invisible wall within the selection area. |
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| /aiclip | prevents ai waypoints from being created within the bounded volume. |
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| /noclip | enables the player and projectiles to pass through the bounded geometry. |
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| /ladder | allows players to climb the bounded vertical geometry. |
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| /hurt | damages players according to /hurtdamage (Remember damage is ten times HP). |

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