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<li><code>palette 1</code> = (0/1/2/3/4/5 = team colours neutral/alpha/omega/kappa/sigma/enemy (only in team games), 6/7/8/9/10/11 = forced team colour)</li>
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<li><code>colour</code> is a specific colour you want to apply to the model (24 bit colour value, eg. `0xRRGGBB` in hex)</li>
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</td>
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</tr>
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<tr>
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<td width="174">particles</td>
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<td width="219">particles like smoke and fire</td>
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<tr>
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<td width="174">playerstart</td>
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<td width="219">spawn point for players</td>
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</tr>
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<tr>
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<td width="174">pusher</td>
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<td width="219">
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<p>pushes a player in the direction indicated by its arrow</p>
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<p>Pusher Type:</p>
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<ul>
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<li><code>0</code> (conditional) will only apply a force if the velocity on each axis to which it is applying it to is below the amount threshold.</li>
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<li><code>1</code> (additional) will add the force to the current velocity.</li>
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<li><code>2</code> (redirectional) will take the current velocity and redirect it into the pusher direction and apply the force.</li>
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<li><code>3</code> (absolute) will simply replace the current velocity with the pusher direction and force."</li>
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</ul>
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</td>
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</tr>
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<tr>
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<td width="174">sound</td>
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<td width="219">a sound that plays when a player is within its radius</td>
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</tr>
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<tr>
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<td width="174">sunlight</td>
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<td width="219">creates a directional light</td>
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</tr>
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<tr>
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<td width="174">teleport</td>
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<td width="219">portal. Link more than one of these to travel between them (see Linking)</td>
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</tr>
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<tr>
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<td width="174">trigger</td>
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<td width="219">triggers an other entities such as sounds and doors when a player is within its radius (see Linking)</td>
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</tr>
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<tr>
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<td width="174">weapon</td>
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<td width="219">creates a spawn point for a weapon.</td>
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