Skip to content

Commit 68d1207

Browse files
author
Red Eclipse
committed
Build docs:147 from 9fe730d9e3fa5bd9563a9decb13119e6092d8e58
1 parent 5f941fc commit 68d1207

File tree

1 file changed

+12
-4
lines changed

1 file changed

+12
-4
lines changed

docs/Weapons-Guide.md

Lines changed: 12 additions & 4 deletions
Original file line numberDiff line numberDiff line change
@@ -45,12 +45,20 @@ Exception: In [kaboom](Mutators#kaboom) games, players start with grenades and m
4545
| <img src="images/weapons/mine.png" width="128px"/> | **Mine** | The mine, like the grenade, can be used in two modes: explosive (mine primary) or beam (mine secondary). Neither can be destroyed during its 45 second lifetime, and as a result mines are useful tactical devices capable of changing the flow of the game. As such, mines are rare weapons, only spawning every minute on the few areas on maps upon which they appear. The primary explosive mode detonates and inflicts a slowing shock effect upon those unfortunate enough to end up in their midst, while the secondary instantly kills those who traverse its trigger beam, even if he or she is far away from the mine.
4646
| <img src="images/weapons/rocket.png" width="128px"/> | **Rocket Launcher** | No official map have this weapon(or you can't use it)in version 2.0.0 but it still can be found in map editor and some unofficial maps. This is the most powerful weapon in the game, as a direct hit can instantly kill mutiple players. It has two firing modes: The primary mode like a normal rocket launcher, which fires a straight rocket to the target, the secondly mode fires a guided rocket, it will fly to the target which your crossair aim at.
4747

48-
### Weapon Mechanics
48+
### Weapon weight
49+
Each weapon has a different weight. In general, the heavier the weapon, the more powerful it is, but you will move slower than other players who use lighter weapons. Here are some info you want to know:
50+
Claw, Pistol and Sword: 0 unit
51+
Shotgun: 5 units
52+
Submachine Gun: 3 units
53+
Plasma: 8 units
54+
Flamer: 6 units
55+
Zapper: 10 units
56+
Rifle: 12 units
57+
Grenade: 3 units
58+
Mine: 3 units
59+
Rocket Launcher: 15 units
4960

5061

51-
52-
### Weapon Mechanics
53-
5462
#### Status effects
5563

5664
Some weapons induce status ailments that inflict some damage over time and last for about five seconds. Useful to delay enemy health recovery. Multiple effects can be stacked. See the ~~[main article](Status-effects)~~ for more.

0 commit comments

Comments
 (0)