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docs/editing/Entities.md

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`/newent rail`
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Rails are a new feature in the development branch. Entities can be ~~[linked](Editing-Linking)~~ to a rail, allowing it to move around the map. These are used to add spectv cameras to a map, or to make mapmodels/lights move around as true dynamic objects.
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Rails are a new feature in the development branch. Entities can be ~~[linked](Editing-Linking)~~ to a rail, enabling them to move around the map. These are used to add spectv cameras to a map, or to make mapmodels/lights move around as true dynamic objects.
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## Route
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docs/editing/Fx-Other.md

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| sound | String | [n/a] | | [n/a] | | Unique ID of the sound to be played |
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| gain | Float | 0 | 1 | 100 | Random, Lerp | Sound gain |
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| pitch | Float | 0 | 1 | 100 | Random, Lerp | Sound pitch |
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| rolloff | Float | -1 | -1 | FLT_MAX | Random, Lerp | Attentuation rate |
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| rolloff | Float | -1 | -1 | FLT_MAX | Random, Lerp | Attenuation rate |
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| refdist | Float | -1 | -1 | FLT_MAX | Random, Lerp | Distance at which volume should attenuate to half, before roll-off influence. |
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| maxdist | Float | -1 | -1 | FLT_MAX | Random, Lerp | Distance, above which there's no more attenuation. |
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| flags | Integer | 0 | 0 | INT_MAX | | Playback flags (see *Sound flags*) |

docs/editing/Waypoints.md

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Waypoints are used to allow bots to navigate through a map. They are hidden by default, but can be viewed by setting `/showwaypoints 1`.
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Creating waypoints for a map is as simple as `/dropwaypoints 1` and then traversing around the map. The waypoints are represented by purple nodes which are linked together, your character will drop these as you move around.
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Creating waypoints for a map is as simple as using the console command `/dropwaypoints 1` and then traversing the map. The waypoints are represented by purple nodes which are linked together, your character will drop these as you move around.
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The `aiclip` material can be used to prevent creation of waypoint nodes in specific areas of the map (such as when the player jumps into a lava pit).
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docs/gameplay/Deathmatch.md

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### Tips & strategy
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- Avoid killing yourself or teammates as negatively impact your score this will directly corelate to your score.
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- Be especially carful with explosives as they have a large blast radius and can harm or kill you or your teammates.
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- Utilize parkour to quickly escape the enemy when you are low health to avoid giving the other team points.
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- Avoid killing yourself or teammates as negatively impact your score this will directly correlate to your score.
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- Be especially careful with explosives as they have a large blast radius and can harm or kill you or your teammates.
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- Use parkour to quickly escape the enemy when you are low health to avoid giving the other team points.
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### Mode-specific mutators
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docs/gameplay/Weapons-Guide.md

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### Weapon weight
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Each weapon has a different weight. In general, the heavier the weapon, the more powerful it is, but you will move slower than other players who use lighter weapons. Here are some info you want to know:
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Claw, Pistol and Sword: 0 unit
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Shotgun: 5 units
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Submachine Gun: 3 units
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Plasma: 8 units
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Flamer: 6 units
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Zapper: 10 units
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Rifle: 12 units
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Grenade: 3 units
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Mine: 3 units
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Rocket Launcher: 15 units
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- Claw, Pistol and Sword: 0 units
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- Shotgun: 5 units
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- Submachine Gun: 3 units
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- Plasma: 8 units
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- Flamer: 6 units
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- Zapper: 10 units
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- Rifle: 12 units
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- Grenade: 3 units
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- Mine: 3 units
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- Rocket Launcher: 15 units
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#### Status effects
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title: Sever how to: Admin Guide
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title: Server how to: Admin Guide
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* TOC
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