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v1.8 - Projectiles
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README.md

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JavaGame Alpha v1.7.1 - 1 Year Anniversary
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=====================
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[![Ohloh Stats](https://www.ohloh.net/p/JavaGame/widgets/project_thin_badge.gif)](https://www.ohloh.net/p/JavaGame)
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JavaGame Alpha v1.8
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===================
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#####What is JavaGame?
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JavaGame is a game project that have been working on since May 2013. I have added many features to the game over the last year and I plan on adding even more features. This game is purely for my own sake to practice my skills in Java.
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* For multiplayer enabled get
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* [v1.5.4](https://github.com/redomar/JavaGame/releases/tag/v1.5.4)
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#####Your version naming is all wrong
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Yes, I recently noticed that there is a standard called Semantic Versioning that I should follow. Currently my project isn't organised as well as I hoped so starting from the Beta I will follow Semantic Versioning schema.
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#####Your project is lacking comments
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I don't know why I have not commented my code but now I'm at a stage where I cannot go back to comment the entire project, I should of commented my code from the outset. This is going to be a reminder for me in the future.
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#####How to download this repository for eclipse tutorial
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Watch this video [here](http://youtu.be/_3nCgac3KKM) or checkout the [GitHub Pages](http://redomar.github.io/JavaGame/)
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####How to use this repository
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* Push to the branch (```git push origin my_branch```)
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* Open a [Pull Request](https://github.com/redomar/JavaGame/pull/new/master)
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[![Bitdeli Badge](https://d2weczhvl823v0.cloudfront.net/redomar/javagame/trend.png)](https://bitdeli.com/free "Bitdeli Badge")
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[![Bitdeli Badge](https://d2weczhvl823v0.cloudfront.net/redomar/javagame/trend.png)](https://bitdeli.com/free "Bitdeli Badge")
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[![Ohloh Stats](https://www.ohloh.net/p/JavaGame/widgets/project_thin_badge.gif)](https://www.ohloh.net/p/JavaGame)

jar/javagame.jar

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src/com/redomar/game/Game.java

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// Setting the size and name of the frame/canvas
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private static final long serialVersionUID = 1L;
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private static final String game_Version = "v1.7.1 Alpha";
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private static final String game_Version = "v1.8 Alpha";
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private static final int WIDTH = 160;
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private static final int HEIGHT = (WIDTH / 3 * 2);
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private static final int SCALE = 3;
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/**
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* @author Redomar
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* @version Alpha 1.7.1
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* @version Alpha 1.8
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*/
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public Game() {
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setMinimumSize(new Dimension(WIDTH * SCALE, HEIGHT * SCALE));

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