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Ai can now swim in mud too
1 parent 19f6f14 commit 6d71ff6

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+34
-1
lines changed

1 file changed

+34
-1
lines changed

src/com/redomar/game/entities/Dummy.java

Lines changed: 34 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -42,6 +42,15 @@ public void tick() {
4242
&& level.getTile(this.getX() >> 3, this.getY() >> 3).getId() != 12) {
4343
isMagma = false;
4444
}
45+
46+
if (level.getTile(this.getX() >> 3, this.getY() >> 3).getId() == 14){
47+
isMuddy = true;
48+
}
49+
50+
if(isMuddy
51+
&& level.getTile(this.getX() >> 3, this.getY() >> 3).getId() != 14){
52+
isMuddy = false;
53+
}
4554

4655
tickCount++;
4756

@@ -112,12 +121,36 @@ public void render(Screen screen) {
112121
screen.render(xOffset + 8, yOffset + 3, 31 + 31 * 32, waterColour,
113122
0x01, 1);
114123
}
124+
125+
if (isMuddy) {
126+
int waterColour = 0;
127+
yOffset += 4;
128+
129+
colour = Colours.get(-1, 111, -1, 310);
130+
131+
if (tickCount % 60 < 15) {
132+
waterColour = Colours.get(-1, -1, 422, -1);
133+
} else if (15 <= tickCount % 60 && tickCount % 60 < 30) {
134+
yOffset--;
135+
waterColour = Colours.get(-1, 410, 321, -1);
136+
} else if (30 <= tickCount % 60 && tickCount % 60 < 45) {
137+
waterColour = Colours.get(-1, 321, -1, 410);
138+
} else {
139+
yOffset--;
140+
waterColour = Colours.get(-1, -1, 410, 321);
141+
}
142+
143+
screen.render(xOffset, yOffset + 3, 31 + 31 * 32, waterColour,
144+
0x00, 1);
145+
screen.render(xOffset + 8, yOffset + 3, 31 + 31 * 32, waterColour,
146+
0x01, 1);
147+
}
115148

116149
screen.render((xOffset + (modifier * flipTop)), yOffset,
117150
(xTile + yTile * 32), colour, flipTop, scale);
118151
screen.render((xOffset + modifier - (modifier * flipTop)), yOffset,
119152
((xTile + 1) + yTile * 32), colour, flipTop, scale);
120-
if (!isSwimming && !isMagma) {
153+
if (!isSwimming && !isMagma && !isMuddy) {
121154
screen.render((xOffset + (modifier * flipBottom)),
122155
(yOffset + modifier), (xTile + (yTile + 1) * 32), colour,
123156
flipBottom, scale);

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