@@ -33,7 +33,7 @@ public class Game extends Canvas implements Runnable {
3333 public static final String NAME = "Game" ;
3434 public static Game game ;
3535 private static int Jdata_Host ;
36- private static String Jdata_UserName ;
36+ private static String Jdata_UserName = "" ;
3737
3838 private JFrame frame ;
3939
@@ -215,31 +215,31 @@ public static void main(String[] args) {
215215 JSplash splash = new JSplash (Game .class .getResource ("/splash/splash.png" ), true , true , false , "v1.4 Alpha" , null , Color .RED , Color .ORANGE );
216216 splash .splashOn ();
217217 splash .setProgress (10 , "Initializing Game" );
218- Thread .sleep (1500 );
218+ Thread .sleep (750 );
219219 splash .setProgress (25 , "Loading Classes" );
220- Thread .sleep (1000 );
220+ Thread .sleep (500 );
221221 splash .setProgress (35 , "Applying Configurations" );
222- Thread .sleep (1000 );
222+ Thread .sleep (500 );
223223 splash .setProgress (40 , "Loading Sprites" );
224- Thread .sleep (1500 );
224+ Thread .sleep (750 );
225225 splash .setProgress (50 , "Loading Textures" );
226- Thread .sleep (1000 );
226+ Thread .sleep (500 );
227227 splash .setProgress (60 , "Loading Map" );
228- Thread .sleep (3000 );
228+ Thread .sleep (1500 );
229229 splash .setProgress (80 , "Configuring Map" );
230- Thread .sleep (1000 );
230+ Thread .sleep (500 );
231231 splash .setProgress (90 , "Pulling InputPanes" );
232- Thread .sleep (1500 );
232+ Thread .sleep (750 );
233233 splash .setProgress (92 , "Aquring data: Multiplayer" );
234234 Thread .sleep (200 );
235235 Jdata_Host = JOptionPane .showConfirmDialog (game , "Do you want to be the HOST?" );
236236 Thread .sleep (200 );
237- if ( Jdata_Host == 0 ){
238- splash . setProgress ( 95 , "Aquring data: Username" );
239- Thread . sleep ( 200 );
240- Jdata_UserName = JOptionPane .showInputDialog (game , "Enter a name" );
241- Thread . sleep ( 200 );
242- }
237+ splash . setProgress ( 95 , "Aquring data: Username" );
238+ Thread . sleep ( 200 );
239+ splash . setProgress ( 96 , "Initalizing as Server:Host" );
240+ Jdata_UserName = JOptionPane .showInputDialog (game , "Enter a name" );
241+ splash . setProgress ( 97 , "Connecting as" + Jdata_UserName );
242+ Thread . sleep ( 500 );
243243 splash .splashOff ();
244244 new Game ().start ();
245245 } catch (Exception e ) {
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