77import com .redomar .game .entities .trees .Spruce ;
88import com .redomar .game .event .InputHandler ;
99import com .redomar .game .event .MouseHandler ;
10- import com .redomar .game .gfx .Colours ;
1110import com .redomar .game .gfx .Screen ;
1211import com .redomar .game .gfx .SpriteSheet ;
1312import com .redomar .game .gfx .lighting .Night ;
@@ -455,8 +454,6 @@ public void render() {
455454 level .renderTiles (screen , xOffset , yOffset );
456455 level .renderEntities (screen );
457456 level .renderProjectileEntities (screen );
458- screen2 .renderText ("JAVAGAME " , 0 , 0 , Colours .get (000 , -1 , -1 , 500 ), 1 );
459-
460457
461458 for (int y = 0 ; y < screen .getHeight (); y ++) {
462459 for (int x = 0 ; x < screen .getWidth (); x ++) {
@@ -474,14 +471,6 @@ public void render() {
474471 } else if (colourCode < 255 ) {
475472 pixels3 [x + y * WIDTH ] = colours [colourCode ];
476473 }
477-
478- if (y == 0 || y == screen2 .getHeight () - 1 ) {
479- pixels3 [x + y * WIDTH ] = 0x55000000 ;
480- }
481-
482- if (x == 0 || x == screen2 .getWidth () - 1 ) {
483- pixels3 [x + y * WIDTH ] = 0x55000000 ;
484- }
485474 }
486475 }
487476
@@ -548,7 +537,6 @@ public void render() {
548537 */
549538 private void overlayRender (Graphics2D g ) {
550539 g .setColor (new Color (0f , 0f , 0f , 0f )); // Transparent color
551- g .drawImage (image3 , 0 , 0 , getWidth ()/3 , getHeight ()/3 - 30 , null );
552540 g .fillRect (0 , 0 , getWidth (), getHeight ()-30 );
553541 }
554542
0 commit comments