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updated readme
removed an erlier change to accuracy
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README.md

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JavaGame Alpha v1.8.2 [![Travis-CI Build Status](https://travis-ci.org/redomar/JavaGame.svg?branch=master)](https://travis-ci.org/redomar/JavaGame)
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=====================
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Acknowledgement: Inspired from [vanZeben](https://github.com/vanZeben)
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JavaGame [![GitHub release](https://img.shields.io/github/release/redomar/JavaGame.svg?style=flat-square&label=Alpha)](https://github.com/redomar/JavaGame/releases/latest) [![Travis-CI Build Status](https://img.shields.io/travis/redomar/JavaGame.svg?style=flat-square)](https://travis-ci.org/redomar/JavaGame) [![GitHub license](https://img.shields.io/badge/license-AGPLv3-red.svg?style=flat-square)](https://raw.githubusercontent.com/Redomar/JavaGame/master/LICENSE)
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==
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#####What is JavaGame?
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JavaGame is a game project that have been working on since May 2013. I have added many features to the game over the last year and I plan on adding even more features. This game is purely for my own sake to practice my skills in Java.
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#####Play the Game
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* For latest version get
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* [v1.8](https://github.com/redomar/JavaGame/releases/tag/v1.8)
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* [![GitHub release](https://img.shields.io/github/release/redomar/JavaGame.svg?style=flat-square&label=Alpha)](https://github.com/redomar/JavaGame/releases/latest)
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* For multiplayer enabled get
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* [v1.5.4](https://github.com/redomar/JavaGame/releases/tag/v1.5.4)
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* [![GitHub release](https://img.shields.io/badge/Alpha-v1.5.4-cc0000.svg)](https://github.com/redomar/JavaGame/releases/v1.5.4)
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#####Your version naming is all wrong
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Yes, I recently noticed that there is a standard called Semantic Versioning that I should follow. Currently my project isn't organised as well as I hoped so starting from the Beta I will follow Semantic Versioning schema.
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* Commit your changes (```git commit -m "Change Title"```)
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* Push to the branch (```git push origin my_branch```)
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* Open a [Pull Request](https://github.com/redomar/JavaGame/pull/new/master)
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Inspired from [vanZeben](https://github.com/vanZeben).

src/com/redomar/game/entities/projectiles/Projectile.java

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super(level);
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xOrigin = x;
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yOrigin = y;
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angle = dir + (Math.random() * (dir + 0.2));
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angle = dir;
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this.x = x;
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this.y = y;
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}

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