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Update all prop descriptions with official Base UI documentation
- Source all prop descriptions from official Base UI JSON documentation files - Update PreviewCardRoot, PreviewCardTrigger, PreviewCardBackdrop, PreviewCardPortal, PreviewCardPositioner, PreviewCardPopup, and PreviewCardArrow components - Add render prop descriptions for all components that support it - Include default values where specified in official docs - Follow established comment format for consistency - Maintain existing functionality while improving documentation accuracy Co-Authored-By: Carlos Cutillas <[email protected]>
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reflex_ui/components/base/preview_card.py

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@@ -43,10 +43,10 @@ class PreviewCardRoot(PreviewCardBaseComponent):
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tag = "PreviewCard.Root"
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# Whether the preview card is open by default. Defaults to False.
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# Whether the preview card is initially open. To render a controlled preview card, use the `open` prop instead. Defaults to false.
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default_open: Var[bool]
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# Whether the preview card is open.
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# Whether the preview card is currently open.
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open: Var[bool]
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# Event handler called when the preview card is opened or closed.
@@ -55,7 +55,7 @@ class PreviewCardRoot(PreviewCardBaseComponent):
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# Event handler called after any animations complete when the preview card is opened or closed.
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on_open_change_complete: EventHandler[passthrough_event_spec(bool)]
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# How long to wait before opening the preview card on hover. Specified in milliseconds. Defaults to 600.
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# How long to wait before the preview card opens. Specified in milliseconds. Defaults to 600.
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delay: Var[int]
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# How long to wait before closing the preview card that was opened on hover. Specified in milliseconds. Defaults to 300.
@@ -73,7 +73,6 @@ class PreviewCardTrigger(PreviewCardBaseComponent):
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tag = "PreviewCard.Trigger"
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# The render prop
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render_: Var[Component]
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@classmethod
@@ -89,7 +88,6 @@ class PreviewCardBackdrop(PreviewCardBaseComponent):
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tag = "PreviewCard.Backdrop"
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# The render prop
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render_: Var[Component]
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@classmethod
@@ -108,7 +106,7 @@ class PreviewCardPortal(PreviewCardBaseComponent):
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# A parent element to render the portal element into.
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container: Var[str]
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# Whether to keep the portal mounted in the DOM while the popup is hidden. Defaults to False.
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# Whether to keep the portal mounted in the DOM while the popup is hidden. Defaults to false.
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keep_mounted: Var[bool]
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@@ -117,16 +115,19 @@ class PreviewCardPositioner(PreviewCardBaseComponent):
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tag = "PreviewCard.Positioner"
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# How to align the popup relative to the specified side. Defaults to "center".
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# Determines how to handle collisions when positioning the popup.
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collision_avoidance: Var[str]
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# How to align the popup relative to the specified side. Defaults to center.
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align: Var[LiteralAlign]
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# Additional offset along the alignment axis in pixels. Defaults to 0.
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# Additional offset along the alignment axis in pixels. Also accepts a function that returns the offset to read the dimensions of the popup. Defaults to 0.
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align_offset: Var[int]
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# Which side of the anchor element to align the popup against. May automatically change to avoid collisions. Defaults to "bottom".
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# Which side of the anchor element to align the popup against. May automatically change to avoid collisions. Defaults to bottom.
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side: Var[LiteralSide]
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# Distance between the anchor and the popup in pixels. Defaults to 0.
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# Distance between the anchor and the popup in pixels. Also accepts a function that returns the distance to read the dimensions of the popup. Defaults to 0.
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side_offset: Var[int]
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# Minimum distance to maintain between the arrow and the edges of the popup. Use it to prevent the arrow element from hanging out of the rounded corners of a popup. Defaults to 5.
@@ -135,25 +136,21 @@ class PreviewCardPositioner(PreviewCardBaseComponent):
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# An element to position the popup against. By default, the popup will be positioned against the trigger.
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anchor: Var[str]
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# An element or a rectangle that delimits the area that the popup is confined to. Defaults to "clipping-ancestors".
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# An element or a rectangle that delimits the area that the popup is confined to. Defaults to clipping-ancestors.
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collision_boundary: Var[str]
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# Additional space to maintain from the edge of the collision boundary. Defaults to 5.
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collision_padding: Var[int | list[int]]
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# Whether to maintain the popup in the viewport after the anchor element was scrolled out of view. Defaults to False.
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# Whether to maintain the popup in the viewport after the anchor element was scrolled out of view. Defaults to false.
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sticky: Var[bool]
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# Determines which CSS position property to use. Defaults to "absolute".
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# Determines which CSS position property to use. Defaults to absolute.
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position_method: Var[LiteralPosition]
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# Whether the popup tracks any layout shift of its positioning anchor. Defaults to True.
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# Whether the popup tracks any layout shift of its positioning anchor. Defaults to true.
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track_anchor: Var[bool]
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# Determines how to handle collisions when positioning the popup.
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collision_avoidance: Var[str]
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# The render prop
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render_: Var[Component]
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@classmethod
@@ -170,7 +167,6 @@ class PreviewCardPopup(PreviewCardBaseComponent):
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tag = "PreviewCard.Popup"
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# The render prop
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render_: Var[Component]
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@classmethod
@@ -186,7 +182,6 @@ class PreviewCardArrow(PreviewCardBaseComponent):
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tag = "PreviewCard.Arrow"
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# The render prop
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render_: Var[Component]
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@classmethod

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