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fix(utils): decrease flash transition brightness
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game/story/utils/transitions.rpy

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define flash = Fade(out_time=0.25, hold_time=0.0, in_time=0.75, color="#fff")
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define flash = Fade(out_time=0.25, hold_time=0.0, in_time=0.75, color="#a6a6a6")

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