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Fix crash on TTS due to wrong function call
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addons/godot-accessibility/ScreenReader.gd

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -152,7 +152,7 @@ func _texturebutton_focused():
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var tokens = PackedStringArray([])
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tokens.append(_get_graphical_button_text(node.texture_normal))
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tokens.append("button")
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TTS.join(": ".join(tokens))
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TTS.speak(": ".join(tokens))
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func item_list_item_focused(idx, node):

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