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var pipelineInstance = scene.plugins.get('rexKawaseBlurPipeline').add(camera) |
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Oh okay makes sense! Do you know if there is a way to get a "broad" event on the renderer to know when a pipeline gets bound or applied to sth (camera or game object) ? Or you have to manually register the event on the pipeline every time one is bound/used? |
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I would like to listen to pipeline events on the Blur pipeline. However, when I get the pipeline (for example through
scene.plugins.get("rexKawaseBlurPipeline")
) and try to call theon()
method on it, I get an undefined method error.Anything I'm doing wrong?
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