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* A mechanism for sizing different work items *relative* to each other
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* A tool to facilitate conversations, especially where there are different views on relative sizes
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* Common formats to call it: relative estimation, planning poker, count number of work items
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<!--This sentence doesn't really make sense. Does this mean that estimation is sometimes called relative estimation... OR that there are some different strategies to do estimating, such as relative estimation..." Please clarify.-->
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#### _Why use it?_
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* Facilitates conversation
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* Helps align groups of people to reach consensus on their understanding regarding the size of complexity and/or value of an item
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* Avoids the emotion, buffering and other negative side effects of absolute estimation
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* Helps align groups to reach consensus on their understanding regarding the size of, complexity, and/or value of an item
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* Avoids the emotion, buffering, and other negative side effects of absolute estimation
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#### _How do we do it?_
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_Things to consider before starting:_<!--{.element: style="font-size: smaller; font-weight: 100;"} -->
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* First we need to have done the product backlog refinement and the sprint planning
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*After we picked the user stories for the next sprint and put them into the Relative Estimation board
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_Things to consider before starting_<!--{.element: style="font-size: smaller; font-weight: 100;"} -->
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* First, the product backlog refinement and the sprint planning must be done.
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*Then, you pick up the user stories for the next sprint and put them into the Relative Estimation board.
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#### _How do we do it?_
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1.We draw a ladder and agree on the points we are going to use. A common practice is to use the Fibonacci series or T-Shirt sizes
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1.Draw a ladder and agree on the points to use. A common practice is to use the Fibonacci series or T-Shirt sizes.
* The relative estimation line is one technique that can help with this sort of thing allowing for quick and easy estimation based on past experience
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* It is important to avoid stories too big that are brought into the sprint and they are carried over multiple sprints. Because the story is never "done" the points cannot be cashed in.
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A helpful tool for big planning
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* The relative estimation line is a technique that helps planning by allowing for quick and easy estimation based on past experience.
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* It is important to avoid stories that are too big and are carried over multiple sprints. Because the story is never "done", the points cannot be cashed in.
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