forked from aparnavadlamani/fiXit
-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathselectLevel.cs
More file actions
60 lines (56 loc) · 1.47 KB
/
selectLevel.cs
File metadata and controls
60 lines (56 loc) · 1.47 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.SceneManagement;
public class selectLevel : MonoBehaviour
{
private GameObject[] levelList;
protected int currentLevel = 0;
void Start()
{
levelList = new GameObject[transform.childCount];
for (int i = 0; i < transform.childCount; i++)
{
levelList[i] = transform.GetChild(i).gameObject;
}
foreach(GameObject gameob in levelList)
{
gameob.SetActive(false);
}
levelList[0].SetActive(true);
}
public void quit()
{
Application.Quit();
}
public void changeLevel()
{
SceneManager.LoadScene(currentLevel + 2);
}
public void toggleLevelmiddle(string direction)
{
//levelList[currentLevel].SetActive(false);
foreach (GameObject gameob in levelList)
{
gameob.SetActive(false);
}
if (direction == "Right")
{
currentLevel++;
if(currentLevel > levelList.Length - 1)
{
currentLevel = 0;
}
}
else if(direction == "Left")
{
currentLevel--;
if (currentLevel < 0)
{
currentLevel = levelList.Length - 1;
}
}
levelList[currentLevel].SetActive(true);
}
}