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index.css

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@@ -309,4 +309,14 @@ canvas{
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.fancy-button-small:hover{
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transform: translateY(-2.5px);
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box-shadow: 0 4px 7.5px rgba(0, 0, 0, 0.3);
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}
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code {
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background-color: #f6f8fa;
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border-radius: 6px;
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font-family: monospace;
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padding: 2px 4px;
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font-size: 90%;
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color: #d63384;
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border: 1px solid #d1d5da;
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}

index.html

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@@ -110,6 +110,8 @@ <h3 style="margin: 0; margin-bottom: 10px;">Jonas Eschmann, Dario Albani, Giusep
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You can drag the sidebar next to the 3D view to reveal the menu for loading dynamics parameters.
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You can select one of the presets in the dropdown as well as load parameters from disk, following the l2f json format.
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The last row allows you to perturb dynamics parameters based on a simple formula (hover over the formula input for a description of the variables).
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<h4 style="margin: 0px; margin-top: 5px;">Reproducing Oscillations Caused by Linear Velocity Feedback Delays</h4>
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You can actually reproduce the finding of the oscillations on the non-EKF-based quadrotors (Section 2.4.1) by replacing <code>LinearVelocity</code> with <code>LinearVelocityDelayed(2)</code> and loading dynamics parameters of a quadrotor with a thrust-to-weight ratio > 2 (any one except of the Crazyflie). <br> You can just paste <code>Position.OrientationRotationMatrix.LinearVelocityDelayed(2).AngularVelocityDelayed(0).ActionHistory(1)</code> and hit "Sample Initial States".
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</div>
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</center>
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</div>

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