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Description
System Information
Blender Version (including hash): 3.6.3, blender-v3.6-release, 2023-09-21 06:06, d3e6b08276ba
FLIP Fluids Version: A FLIP Fluid Simulation Tool for Blender (v1.7.1 Stable 25-JUL-2023)
Operating System: Windows-10-10.0.19045-SP0
CPU: 13th Gen Intel(R) Core(TM) i9-13900K
GFX: NVIDIA GeForce RTX 3070 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 536.23
RAM: 32GB DDR5
Describe the bug
From a recent report, simulation baking randomly halts during a simulation in the middle of a frame. The simulator does not crash or end, and just stops progressing while CPU usage reduces to 1%.
From the Blender System Console window, the simulator halts at the Advect Velocity Field stage. On Windows, the console window can be opened with Blender > Window > Toggle System Console. Example output:
To Reproduce
This issue may be able to be reproduced in any simulation set up, but in the case of this report the simulation was run in the Fluid in an Invisible Box example file at 400 resolution.
Baking from the command line does not prevent this issue. This may be a rare issue that does not affect all systems.
If you are experiencing this issue, or a similar halting issue, please let us know by replying to this thread or letting us know at support[at]flipfluids.com.