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* video_core: Refactor render target bind to allow disabling MSAA
* video_core: Implement swapping of backing samples
* clang format
* video_core: Better implementation
Instead of downgrading to 1 sample, always try to match depth samples. This avoids needing to copy depth-stencil attachment and copying multisampled stencil is not possible on some vendors
* video_core: Small bugfixes
* image: Add null check
* vk_rasterizer: Swap backing samples on resolve dst
* vk_presenter: Reset backing samples before present
* video_core: Small refactor to make this implementation better
* reinterpret: Fix channel check for degamma
Seems this was simpler than I thought, hardware doesn't apply degamma on the W channel regardless of swizzle
* image: Add missing end rendering call
* blit_helper: Fix bug in old reinterpret path
* blit_helper: Remove unused layer vertex
Should be used in the future if copying many layers is needed
* vk_rasterizer: Apply suggestion
* vk_rasterizer: More bind refactor
* vk_instance: Re-enable extensions
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