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Merge pull request wled#4551 from Brandon502/PinwheelRework
Pinwheel Rework
2 parents befff2f + 80061e8 commit ed6efe4

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wled00/FX_fcn.cpp

Lines changed: 122 additions & 100 deletions
Original file line numberDiff line numberDiff line change
@@ -687,37 +687,25 @@ unsigned Segment::virtualHeight() const {
687687

688688
// Constants for mapping mode "Pinwheel"
689689
#ifndef WLED_DISABLE_2D
690-
constexpr int Pinwheel_Steps_Small = 72; // no holes up to 16x16
691-
constexpr int Pinwheel_Size_Small = 16; // larger than this -> use "Medium"
692-
constexpr int Pinwheel_Steps_Medium = 192; // no holes up to 32x32
693-
constexpr int Pinwheel_Size_Medium = 32; // larger than this -> use "Big"
694-
constexpr int Pinwheel_Steps_Big = 304; // no holes up to 50x50
695-
constexpr int Pinwheel_Size_Big = 50; // larger than this -> use "XL"
696-
constexpr int Pinwheel_Steps_XL = 368;
697-
constexpr float Int_to_Rad_Small = (DEG_TO_RAD * 360) / Pinwheel_Steps_Small; // conversion: from 0...72 to Radians
698-
constexpr float Int_to_Rad_Med = (DEG_TO_RAD * 360) / Pinwheel_Steps_Medium; // conversion: from 0...192 to Radians
699-
constexpr float Int_to_Rad_Big = (DEG_TO_RAD * 360) / Pinwheel_Steps_Big; // conversion: from 0...304 to Radians
700-
constexpr float Int_to_Rad_XL = (DEG_TO_RAD * 360) / Pinwheel_Steps_XL; // conversion: from 0...368 to Radians
701-
702-
constexpr int Fixed_Scale = 512; // fixpoint scaling factor (9bit for fraction)
703-
704-
// Pinwheel helper function: pixel index to radians
705-
static float getPinwheelAngle(int i, int vW, int vH) {
706-
int maxXY = max(vW, vH);
707-
if (maxXY <= Pinwheel_Size_Small) return float(i) * Int_to_Rad_Small;
708-
if (maxXY <= Pinwheel_Size_Medium) return float(i) * Int_to_Rad_Med;
709-
if (maxXY <= Pinwheel_Size_Big) return float(i) * Int_to_Rad_Big;
710-
// else
711-
return float(i) * Int_to_Rad_XL;
712-
}
690+
constexpr int Fixed_Scale = 16384; // fixpoint scaling factor (14bit for fraction)
713691
// Pinwheel helper function: matrix dimensions to number of rays
714692
static int getPinwheelLength(int vW, int vH) {
715-
int maxXY = max(vW, vH);
716-
if (maxXY <= Pinwheel_Size_Small) return Pinwheel_Steps_Small;
717-
if (maxXY <= Pinwheel_Size_Medium) return Pinwheel_Steps_Medium;
718-
if (maxXY <= Pinwheel_Size_Big) return Pinwheel_Steps_Big;
719-
// else
720-
return Pinwheel_Steps_XL;
693+
// Returns multiple of 8, prevents over drawing
694+
return (max(vW, vH) + 15) & ~7;
695+
}
696+
static void setPinwheelParameters(int i, int vW, int vH, int& startx, int& starty, int* cosVal, int* sinVal, bool getPixel = false) {
697+
int steps = getPinwheelLength(vW, vH);
698+
int baseAngle = ((0xFFFF + steps / 2) / steps); // 360° / steps, in 16 bit scale round to nearest integer
699+
int rotate = 0;
700+
if (getPixel) rotate = baseAngle / 2; // rotate by half a ray width when reading pixel color
701+
for (int k = 0; k < 2; k++) // angular steps for two consecutive rays
702+
{
703+
int angle = (i + k) * baseAngle + rotate;
704+
cosVal[k] = (cos16_t(angle) * Fixed_Scale) >> 15; // step per pixel in fixed point, cos16 output is -0x7FFF to +0x7FFF
705+
sinVal[k] = (sin16_t(angle) * Fixed_Scale) >> 15; // using explicit bit shifts as dividing negative numbers is not equivalent (rounding error is acceptable)
706+
}
707+
startx = (vW * Fixed_Scale) / 2; // + cosVal[0] / 4; // starting position = center + 1/4 pixel (in fixed point)
708+
starty = (vH * Fixed_Scale) / 2; // + sinVal[0] / 4;
721709
}
722710
#endif
723711

@@ -852,55 +840,103 @@ void IRAM_ATTR_YN Segment::setPixelColor(int i, uint32_t col) const
852840
for (int x = 0; x <= i; x++) setPixelColorXY(x, i, col);
853841
for (int y = 0; y < i; y++) setPixelColorXY(i, y, col);
854842
break;
855-
case M12_sPinwheel: {
856-
// i = angle --> 0 - 296 (Big), 0 - 192 (Medium), 0 - 72 (Small)
857-
float centerX = roundf((vW-1) / 2.0f);
858-
float centerY = roundf((vH-1) / 2.0f);
859-
float angleRad = getPinwheelAngle(i, vW, vH); // angle in radians
860-
float cosVal = cos_t(angleRad);
861-
float sinVal = sin_t(angleRad);
862-
863-
// avoid re-painting the same pixel
864-
int lastX = INT_MIN; // impossible position
865-
int lastY = INT_MIN; // impossible position
866-
// draw line at angle, starting at center and ending at the segment edge
867-
// we use fixed point math for better speed. Starting distance is 0.5 for better rounding
868-
// int_fast16_t and int_fast32_t types changed to int, minimum bits commented
869-
int posx = (centerX + 0.5f * cosVal) * Fixed_Scale; // X starting position in fixed point 18 bit
870-
int posy = (centerY + 0.5f * sinVal) * Fixed_Scale; // Y starting position in fixed point 18 bit
871-
int inc_x = cosVal * Fixed_Scale; // X increment per step (fixed point) 10 bit
872-
int inc_y = sinVal * Fixed_Scale; // Y increment per step (fixed point) 10 bit
873-
874-
int32_t maxX = vW * Fixed_Scale; // X edge in fixedpoint
875-
int32_t maxY = vH * Fixed_Scale; // Y edge in fixedpoint
876-
877-
// Odd rays start further from center if prevRay started at center.
878-
static int prevRay = INT_MIN; // previous ray number
879-
if ((i % 2 == 1) && (i - 1 == prevRay || i + 1 == prevRay)) {
880-
int jump = min(vW/3, vH/3); // can add 2 if using medium pinwheel
881-
posx += inc_x * jump;
882-
posy += inc_y * jump;
883-
}
884-
prevRay = i;
885-
886-
// draw ray until we hit any edge
887-
while ((posx >= 0) && (posy >= 0) && (posx < maxX) && (posy < maxY)) {
888-
// scale down to integer (compiler will replace division with appropriate bitshift)
889-
int x = posx / Fixed_Scale;
890-
int y = posy / Fixed_Scale;
891-
// set pixel
892-
if (x != lastX || y != lastY) setPixelColorXY(x, y, col); // only paint if pixel position is different
893-
lastX = x;
894-
lastY = y;
895-
// advance to next position
896-
posx += inc_x;
897-
posy += inc_y;
843+
case M12_sPinwheel: {
844+
// Uses Bresenham's algorithm to place coordinates of two lines in arrays then draws between them
845+
int startX, startY, cosVal[2], sinVal[2]; // in fixed point scale
846+
setPinwheelParameters(i, vW, vH, startX, startY, cosVal, sinVal);
847+
848+
unsigned maxLineLength = max(vW, vH) + 2; // pixels drawn is always smaller than dx or dy, +1 pair for rounding errors
849+
uint16_t lineCoords[2][maxLineLength]; // uint16_t to save ram
850+
int lineLength[2] = {0};
851+
852+
static int prevRays[2] = {INT_MAX, INT_MAX}; // previous two ray numbers
853+
int closestEdgeIdx = INT_MAX; // index of the closest edge pixel
854+
855+
for (int lineNr = 0; lineNr < 2; lineNr++) {
856+
int x0 = startX; // x, y coordinates in fixed scale
857+
int y0 = startY;
858+
int x1 = (startX + (cosVal[lineNr] << 9)); // outside of grid
859+
int y1 = (startY + (sinVal[lineNr] << 9)); // outside of grid
860+
const int dx = abs(x1-x0), sx = x0<x1 ? 1 : -1; // x distance & step
861+
const int dy = -abs(y1-y0), sy = y0<y1 ? 1 : -1; // y distance & step
862+
uint16_t* coordinates = lineCoords[lineNr]; // 1D access is faster
863+
int* length = &lineLength[lineNr]; // faster access
864+
x0 /= Fixed_Scale; // convert to pixel coordinates
865+
y0 /= Fixed_Scale;
866+
867+
// Bresenham's algorithm
868+
int idx = 0;
869+
int err = dx + dy;
870+
while (true) {
871+
if (unsigned(x0) >= vW || unsigned(y0) >= vH) {
872+
closestEdgeIdx = min(closestEdgeIdx, idx-2);
873+
break; // stop if outside of grid (exploit unsigned int overflow)
874+
}
875+
coordinates[idx++] = x0;
876+
coordinates[idx++] = y0;
877+
(*length)++;
878+
// note: since endpoint is out of grid, no need to check if endpoint is reached
879+
int e2 = 2 * err;
880+
if (e2 >= dy) { err += dy; x0 += sx; }
881+
if (e2 <= dx) { err += dx; y0 += sy; }
882+
}
883+
}
884+
885+
// fill up the shorter line with missing coordinates, so block filling works correctly and efficiently
886+
int diff = lineLength[0] - lineLength[1];
887+
int longLineIdx = (diff > 0) ? 0 : 1;
888+
int shortLineIdx = longLineIdx ? 0 : 1;
889+
if (diff != 0) {
890+
int idx = (lineLength[shortLineIdx] - 1) * 2; // last valid coordinate index
891+
int lastX = lineCoords[shortLineIdx][idx++];
892+
int lastY = lineCoords[shortLineIdx][idx++];
893+
bool keepX = lastX == 0 || lastX == vW - 1;
894+
for (int d = 0; d < abs(diff); d++) {
895+
lineCoords[shortLineIdx][idx] = keepX ? lastX :lineCoords[longLineIdx][idx];
896+
idx++;
897+
lineCoords[shortLineIdx][idx] = keepX ? lineCoords[longLineIdx][idx] : lastY;
898+
idx++;
899+
}
900+
}
901+
902+
// draw and block-fill the line coordinates. Note: block filling only efficient if angle between lines is small
903+
closestEdgeIdx += 2;
904+
int max_i = getPinwheelLength(vW, vH) - 1;
905+
bool drawFirst = !(prevRays[0] == i - 1 || (i == 0 && prevRays[0] == max_i)); // draw first line if previous ray was not adjacent including wrap
906+
bool drawLast = !(prevRays[0] == i + 1 || (i == max_i && prevRays[0] == 0)); // same as above for last line
907+
for (int idx = 0; idx < lineLength[longLineIdx] * 2;) { //!! should be long line idx!
908+
int x1 = lineCoords[0][idx];
909+
int x2 = lineCoords[1][idx++];
910+
int y1 = lineCoords[0][idx];
911+
int y2 = lineCoords[1][idx++];
912+
int minX, maxX, minY, maxY;
913+
(x1 < x2) ? (minX = x1, maxX = x2) : (minX = x2, maxX = x1);
914+
(y1 < y2) ? (minY = y1, maxY = y2) : (minY = y2, maxY = y1);
915+
916+
// fill the block between the two x,y points
917+
bool alwaysDraw = (drawFirst && drawLast) || // No adjacent rays, draw all pixels
918+
(idx > closestEdgeIdx) || // Edge pixels on uneven lines are always drawn
919+
(i == 0 && idx == 2) || // Center pixel special case
920+
(i == prevRays[1]); // Effect drawing twice in 1 frame
921+
for (int x = minX; x <= maxX; x++) {
922+
for (int y = minY; y <= maxY; y++) {
923+
bool onLine1 = x == x1 && y == y1;
924+
bool onLine2 = x == x2 && y == y2;
925+
if ((alwaysDraw) ||
926+
(!onLine1 && (!onLine2 || drawLast)) || // Middle pixels and line2 if drawLast
927+
(!onLine2 && (!onLine1 || drawFirst)) // Middle pixels and line1 if drawFirst
928+
) {
929+
setPixelColorXY(x, y, col);
930+
}
931+
}
932+
}
933+
}
934+
prevRays[1] = prevRays[0];
935+
prevRays[0] = i;
936+
break;
898937
}
899-
break;
900938
}
901-
}
902-
_colorScaled = false;
903-
return;
939+
return;
904940
} else if (Segment::maxHeight != 1 && (width() == 1 || height() == 1)) {
905941
if (start < Segment::maxWidth*Segment::maxHeight) {
906942
// we have a vertical or horizontal 1D segment (WARNING: virtual...() may be transposed)
@@ -1032,31 +1068,17 @@ uint32_t IRAM_ATTR_YN Segment::getPixelColor(int i) const
10321068
break;
10331069
case M12_sPinwheel:
10341070
// not 100% accurate, returns pixel at outer edge
1035-
// i = angle --> 0 - 296 (Big), 0 - 192 (Medium), 0 - 72 (Small)
1036-
float centerX = roundf((vW-1) / 2.0f);
1037-
float centerY = roundf((vH-1) / 2.0f);
1038-
float angleRad = getPinwheelAngle(i, vW, vH); // angle in radians
1039-
float cosVal = cos_t(angleRad);
1040-
float sinVal = sin_t(angleRad);
1041-
1042-
int posx = (centerX + 0.5f * cosVal) * Fixed_Scale; // X starting position in fixed point 18 bit
1043-
int posy = (centerY + 0.5f * sinVal) * Fixed_Scale; // Y starting position in fixed point 18 bit
1044-
int inc_x = cosVal * Fixed_Scale; // X increment per step (fixed point) 10 bit
1045-
int inc_y = sinVal * Fixed_Scale; // Y increment per step (fixed point) 10 bit
1046-
int32_t maxX = vW * Fixed_Scale; // X edge in fixedpoint
1047-
int32_t maxY = vH * Fixed_Scale; // Y edge in fixedpoint
1048-
1049-
// trace ray from center until we hit any edge - to avoid rounding problems, we use the same method as in setPixelColor
1050-
int x = INT_MIN;
1051-
int y = INT_MIN;
1052-
while ((posx >= 0) && (posy >= 0) && (posx < maxX) && (posy < maxY)) {
1053-
// scale down to integer (compiler will replace division with appropriate bitshift)
1054-
x = posx / Fixed_Scale;
1055-
y = posy / Fixed_Scale;
1056-
// advance to next position
1057-
posx += inc_x;
1058-
posy += inc_y;
1071+
int x, y, cosVal[2], sinVal[2];
1072+
setPinwheelParameters(i, vW, vH, x, y, cosVal, sinVal, true);
1073+
int maxX = (vW-1) * Fixed_Scale;
1074+
int maxY = (vH-1) * Fixed_Scale;
1075+
// trace ray from center until we hit any edge - to avoid rounding problems, we use fixed point coordinates
1076+
while ((x < maxX) && (y < maxY) && (x > Fixed_Scale) && (y > Fixed_Scale)) {
1077+
x += cosVal[0]; // advance to next position
1078+
y += sinVal[0];
10591079
}
1080+
x /= Fixed_Scale;
1081+
y /= Fixed_Scale;
10601082
return getPixelColorXY(x, y);
10611083
break;
10621084
}

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