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Idea: Use vizkit3d plugins "picked" signal and frame to fill RigidBodyState fields #10

@pierrewillenbrockdfki

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@pierrewillenbrockdfki

This would remember the position and frame from the plugin and then offer a context menu option to fill the RigidBodyState in various ways, for example keeping the frames intact or overriding it from the plugin, offering an editor for the orientation.

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