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From my understanding the new licensee code should be 2 ascii bytes but it's treated as hex in the implementations
https://gbdev.io/pandocs/The_Cartridge_Header.html#01440145--new-licensee-code
static const char *LIC_CODE[0xA5] = {
[0x00] = "None",
[0x01] = "Nintendo R&D1",
[0x08] = "Capcom",
[0x13] = "Electronic Arts",
[0x18] = "Hudson Soft",
[0x19] = "b-ai",
[0x20] = "kss",
[0x22] = "pow",
[0x24] = "PCM Complete",
[0x25] = "san-x",
[0x28] = "Kemco Japan",
[0x29] = "seta",
[0x30] = "Viacom",
[0x31] = "Nintendo",
[0x32] = "Bandai",
[0x33] = "Ocean/Acclaim",
[0x34] = "Konami",
[0x35] = "Hector",
[0x37] = "Taito",
[0x38] = "Hudson",
[0x39] = "Banpresto",
[0x41] = "Ubi Soft",
[0x42] = "Atlus",
[0x44] = "Malibu",
[0x46] = "angel",
[0x47] = "Bullet-Proof",
[0x49] = "irem",
[0x50] = "Absolute",
[0x51] = "Acclaim",
[0x52] = "Activision",
[0x53] = "American sammy",
[0x54] = "Konami",
[0x55] = "Hi tech entertainment",
[0x56] = "LJN",
[0x57] = "Matchbox",
[0x58] = "Mattel",
[0x59] = "Milton Bradley",
[0x60] = "Titus",
[0x61] = "Virgin",
[0x64] = "LucasArts",
[0x67] = "Ocean",
[0x69] = "Electronic Arts",
[0x70] = "Infogrames",
[0x71] = "Interplay",
[0x72] = "Broderbund",
[0x73] = "sculptured",
[0x75] = "sci",
[0x78] = "THQ",
[0x79] = "Accolade",
[0x80] = "misawa",
[0x83] = "lozc",
[0x86] = "Tokuma Shoten Intermedia",
[0x87] = "Tsukuda Original",
[0x91] = "Chunsoft",
[0x92] = "Video system",
[0x93] = "Ocean/Acclaim",
[0x95] = "Varie",
[0x96] = "Yonezawa/s’pal",
[0x97] = "Kaneko",
[0x99] = "Pack in soft",
[0xA4] = "Konami (Yu-Gi-Oh!)"
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