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| 1 | +(* State monad example adapted from https://wiki.haskell.org/State_Monad |
| 2 | +
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| 3 | + Example use of State monad |
| 4 | + Passes a string of dictionary {a,b,c} |
| 5 | + Game is to produce a number from the string. |
| 6 | + By default the game is off, a C toggles the |
| 7 | + game on and off. A 'a' gives +1 and a b gives -1. |
| 8 | + E.g |
| 9 | + 'ab' = 0 |
| 10 | + 'ca' = 1 |
| 11 | + 'cabca' = 0 |
| 12 | + State = game is on or off & current score |
| 13 | + = (Bool, Int) |
| 14 | + *) |
| 15 | + |
| 16 | +Require Import Coq.ZArith.ZArith_base Coq.Strings.String. |
| 17 | +Require Import ExtLib.Data.Monads.StateMonad ExtLib.Structures.Monads. |
| 18 | + |
| 19 | +Section StateGame. |
| 20 | + |
| 21 | + Import MonadNotation. |
| 22 | + Local Open Scope Z_scope. |
| 23 | + Local Open Scope char_scope. |
| 24 | + Local Open Scope monad_scope. |
| 25 | + |
| 26 | + Definition GameValue : Type := Z. |
| 27 | + Definition GameState : Type := (prod bool Z). |
| 28 | + |
| 29 | + Variable m : Type -> Type. |
| 30 | + Context {Monad_m: Monad m}. |
| 31 | + Context {State_m: MonadState GameState m}. |
| 32 | + |
| 33 | + Fixpoint playGame (s: string) {struct s}: m GameValue := |
| 34 | + match s with |
| 35 | + | EmptyString => |
| 36 | + v <- get ;; |
| 37 | + let '(on, score) := v in ret score |
| 38 | + | String x xs => |
| 39 | + v <- get ;; |
| 40 | + let '(on, score) := v in |
| 41 | + match x, on with |
| 42 | + | "a", true => put (on, score + 1) |
| 43 | + | "b", true => put (on, score - 1) |
| 44 | + | "c", _ => put (negb on, score) |
| 45 | + | _, _ => put (on, score) |
| 46 | + end ;; playGame xs |
| 47 | + end. |
| 48 | + |
| 49 | + Definition startState: GameState := (false, 0). |
| 50 | + |
| 51 | +End StateGame. |
| 52 | + |
| 53 | +Definition main : GameValue := |
| 54 | + (@evalState GameState GameValue (playGame (state GameState) "abcaaacbbcabbab") startState). |
| 55 | + |
| 56 | +(* The following should return '2%Z' *) |
| 57 | +Compute main. |
| 58 | + |
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