Speed values: What exactly do they represent? #23
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I'm recreating SMW engine, and I've noticed that the speed values don't seem to be pixels, 20 for instance seems to be 1.25 pixels, but I'm not sure how to convert the values in the tas script into pixels... |
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Replies: 2 comments
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Ah, I think I realize it now... Speed is multiplied by 16 |
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The game uses pixels to represent an actual pixel unit on video.
Refer to the RAM table: |
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The game uses pixels to represent an actual pixel unit on video.
There're also subpixels: