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The game uses pixels to represent an actual pixel unit on video.
There're also subpixels:

  • $7E007B | 1 byte | Player | Player X speed (8-bit, 2-complement signed), in 1/16s of a pixel per frame.
  • $7E007D | 1 byte | Player | Player Y speed (8-bit, 2-complement signed), in 1/16s of a pixel per frame:
  • $7E13DA | 1 byte | Player | Accumulating fraction bits (fractions of 16; bits 4-7 used while bits 0-3 are always zero; #%XXXX0000) for fixed point player X position (not to be confused with $7E007A). This is used mainly for player's X speed position movement to enable increments for less-than a pixel.
  • $7E13DC | 1 byte | Player | Accumulating fraction bits for fixed point player Y position. Same …

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Answer selected by rodamaral
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