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Description
Seems that something is still not working correctly in Utilities.SetStateChanged.
It's not throwing an error, but it's not updating the ui either.
An easy way to test this is
public static void SetMoney(this CCSPlayerController player, int amount)
{
var moneyServices = player.InGameMoneyServices;
if (moneyServices == null)
return;
moneyServices.Account = amount;
Utilities.SetStateChanged(player, "CCSPlayerController", "m_pInGameMoneyServices");
}
The Offset is wrong, it should be 28 for Linux instead of 26
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