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Releases: rommapp/romm

4.4.0-alpha.2

28 Oct 18:26
4eb86ab

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4.4.0-alpha.2 Pre-release
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What's Changed

Full Changelog: 4.4.0-alpha.1...4.4.0-alpha.2

v4.4.0-alpha.1

27 Oct 21:26
4386344

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v4.4.0-alpha.1 Pre-release
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Highlights

Warning

  • The Tinfoil feed endpoint has been updated from /tinfoil/feed to /feeds/tinfoil, update your Tinfoil config accordingly.
  • A manual Scheduled LaunchBox metadata update must be run once before Launchbox can be used as a metadata source.

Alternative boxart

Spice up your collection with 3D, physical, and mixed media boxart, courtesy of Screenscraper! Start by configuring which media assets to download in your config.yml file:

scan:
  media:
    - box2d
    - box3d
    - physical
    - miximage
    - screenshot
    - manual
    - bezel

Available media types:

  • box2d - Normal cover art (always enabled)
  • box3d - 3D box art
  • miximage - Mixed image of multiple media
  • physical - Disc, cartridge, etc.
  • screenshot - Screenshot (enabled by default)
  • title_screen - Title screen
  • marquee - Transparent logo
  • fanart - User uploaded artwork
  • bezel - Bezel displayed around the EmulatorJS window
  • manual - Manual in PDF format (enabled by default)
  • video - Gameplay video (warning: large file size)

Restart the container.
Now on the scan page, select Screenscraper as the metadata source, Update metadata as the scan type, and click the Scan button. The media assets will be downloaded and stored alongside existing resources for covers and screenshots. Then under User Interface (/user-interface), change the Boxart style to 3D, Physical, or Mix Image as desired.

2D Box
Screenshot_2025-10-23_at_3 54 58_PM
3D Box
Screenshot_2025-10-23_at_3 55 07_PM
Physical
Screenshot_2025-10-23_at_3 55 16_PM
Mix Image
Screenshot_2025-10-23_at_3 55 25_PM

#2598

ES-DE gamelist.xml

EmulationStation, and it's modern successor ES-DE, use a custom XML format to store game metadata. RomM can parse this format and import the assets as cover art and screenshots. You'll need to store the gamelist.xml file and any related assets under the platform folder, and select ES-DE in the "Metadata sources" dropdown on the scan page:

library/
  └─ roms/
    └─ gba/
      ├─ game_1.gba
      ├─ game_2.gba
      ├─ gamelist.xml
      ├─ 3dboxes/
      │  ├─ game_1.png
      │  └─ game_2.png
      ├─ covers/
      ├─ screenshots/
      └─ etc...

Here's an example of the content in a typical gamelist.xml file, though the parser supports more fields not listed:

<?xml version="1.0"?>
<gameList>
	<game>
		<path>./Advance Wars (J) (Rev 1).zip</path>
		<name>Advance Wars</name>
		<desc>The battle lines have been drawn, and an elite group of sly strategists is massing troops at your borders. You'll have to command ground, air and naval forces if you hope to survive the coming wars, and it won't be easy. With 114 maps to battle on and both the Single-Pak and Multi-Pak link modes, Advance Wars brings turn-based strategy to a depth never before seen on a handheld!</desc>
		<rating>0.8</rating>
		<releasedate>20020111T000000</releasedate>
		<developer>Intelligent Games</developer>
		<publisher>Nintendo</publisher>
		<genre>Strategy</genre>
		<players>1-4</players>
		<video>./videos/Advance Wars (J) (Rev 1).mp4</video>
		<box3d>./3dboxes/Advance Wars (J) (Rev 1).png</box3d>
		<backcover>./backcovers/Advance Wars (J) (Rev 1).png</backcover>
		<cover>./covers/Advance Wars (J) (Rev 1).png</cover>
		<fanart>./fanart/Advance Wars (J) (Rev 1).jpg</fanart>
		<manual>./manuals/Advance Wars (J) (Rev 1).pdf</manual>
		<marquee>./marquees/Advance Wars (J) (Rev 1).png</marquee>
		<miximage>./miximages/Advance Wars (J) (Rev 1).png</miximage>
		<physicalmedia>./physicalmedia/Advance Wars (J) (Rev 1).png</physicalmedia>
		<screenshot>./screenshots/Advance Wars (J) (Rev 1).png</screenshot>
		<title_screen>./titlescreens/Advance Wars (J) (Rev 1).png</title_screen>
		<thumbnail>./covers/Advance Wars (J) (Rev 1).png</thumbnail>
	</game>
</gameList>

#2563

Task status page

We've added a new section on the /administration page for monitoring background tasks. This section displays real-time task status, execution statistics for successful tasks, and error messages for failed tasks. #2502

Screenshot 2025-10-27 at 4 05 56 PM

Multi-threaded library scanning

Multiple games under the same platform can now be scanned in parallel, significantly reducing the time required to scan large libraries. Simply increase the SCAN_WORKERS environment variable to the number of games to scan in parallel. Note that parallel scanning is limited by the power of your CPU and the maximum permitted connections to selected metadata providers. #2566

Screenshot 2025-10-27 at 4 22 23 PM

Manually edit metadata

The game's edit window now allows you to directly edit metadata IDs and JSON values. Changing a metadata ID will prompt the server to refresh metadata from that specific source, using the new ID. The JSON values can also be edited directly, and will be saved as raw metadata; for example, you can update youtube_video_id to use gameplay videos instead of trailers. Note: an UPDATE or COMPLETE scan of a game will override any manual changes made to metadata IDs or JSON values. #2578

Screenshot 2025-10-27 at 4 29 06 PM

PS3/PSVita PKGi and Kekatsu DS feeds

Added support for PKGi and Kekatsu feed formats, enabling direct integration with popular game download tools:

  • PKGi PS3 (/feeds/pkgi/ps3/{content_type}): Supports games, DLC, demos, updates, patches, mods, translations, and prototypes
  • PKGi PS Vita (/feeds/pkgi/psvita/{content_type}): Supporting the same content types
  • Kekatsu DS (/feeds/kekatsu/{platform_slug}): Supporting Nintendo DS, GBA, and other compatible platforms with box art metadata

#2572

ScummVM metadata

Metadata for ScummVM games stored under a scummvm folder can now be fetched exclusively from IGDB, using a special keyword search. #2576

Screenshot 2025-10-27 at 4 27 46 PM

Minor changes

  • [ROMM-2546] Suborder consoles by generation by @gantoine in #2571
  • [ROMM-2531] Allow scanning without metadata providers by @gantoine in #2573
  • [ROMM-2491] Add shuffle button in navbar by @gantoine in #2574
  • [ROMM-2289] Display smart collection filter rules in sidebar by @gantoine in #2584
  • [ROMM-2159] Remember game sort order on reload by @gantoine in #2585
  • [ROMM-2147] Clarify language around scan types by @gantoine in #2586

Note

New environment variables

  • SCAN_WORKERS: Number of parallel worker processes for scanning games
  • TASK_RESULT_TTL: How long to keep task results in Valkey (in seconds)
  • SEVEN_ZIP_TIMEOUT: imeout for 7-Zip operations (in seconds)

Fixes

  • [ROMM-2555] Validate release date for tinfoil feed by @gantoine in #2557
  • [ROMM-2554] Remove htlb from manual search by @gantoine in #2558
  • [ROMM-2551] Fix error message on rom delete by @gantoine in #2559
  • [ROMM-2552] Rom hashes should only include top-level nested files by @gantoine in #2567
  • [ROMM-2548] Fix text readablility of new version alert by @gantoine in #2568
  • [ROMM-2547] Flashpoint scrape by flashpoint-XXX tag by @gantoine in #2569
  • [ROMM-2338] Consistent pending job fetch in watcher by @gantoine in #2582
  • [ROMM-2146] Open rows in new tab with right click by @gantoine in #2587
  • [HOTFIX] Fix fetching saves/states for rom or platform by @gantoine in #2594
  • Fix type error when role claim is null by @Tarow in #2570
  • Separate checks for readable/writable config.yml by @gantoine in #2588
  • Multi-threaded scan fixes by @gantoine in #2583

Behind-the-scenes

  • [ROMM-2414] Refactor data loading in console mode by @gantoine in #2581
  • Explicit favorites collection in model by @gantoine in #2564
  • Update community apps in readme by @gantoine in #2575
  • Bump dockerfile baselayer image tags by @Gant...
Read more

4.3.2

12 Oct 19:26
cf50f06

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What's Changed

New environment variables

  • ROMM_TMP_PATH: Path where compressed files are temporarily extracted during scan
  • IPV4_ONLY: Only bind to an IPv4 address (skips IPv6)

New Contributors

Full Changelog: 4.3.1...4.3.2

4.3.2-beta.1

11 Oct 13:50
cf50f06

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4.3.2-beta.1 Pre-release
Pre-release

What's Changed

New environment variables

  • ROMM_TMP_PATH: Path where compressed files are temporarily extracted during scan
  • IPV4_ONLY: Only bind to an IPv4 address (skips IPv6)

New Contributors

Full Changelog: 4.3.1...4.3.2-beta.1

4.3.1

04 Oct 16:30
44965ae

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What's Changed

New environment variables

  • DISABLE_SETUP_WIZARD: Disables the setup wizard when using OIDC
  • TINFOIL_WELCOME_MESSAGE: Custom welcome message in Tinfoil
  • Support for OIDC role claim
    • OIDC_CLAIM_ROLES: List of claim roles
    • OIDC_ROLE_VIEWER: Mapped role for viewer user
    • OIDC_ROLE_EDITOR: Mapped role for editor user
    • OIDC_ROLE_ADMIN: Mapped role for admin users

Resetting HowLongToBeat Data

If you need to reset HLTB data due to the bug¹ above and want to reset the HLTB IDs on all your games, you can run this SQL script against your database container:

UPDATE roms
SET roms.hltb_id = null, roms.hltb_metadata = '{}'

To access the SQL interface if using mariadb:

sudo docker exec -it <container id or name> mariadb -u <db username> -p <db name> 

New Contributors

Full Changelog: 4.3.0...4.3.1

4.3.1-beta.1

02 Oct 21:57
c95b5b5

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4.3.1-beta.1 Pre-release
Pre-release

What's Changed

New environment variables

  • DISABLE_SETUP_WIZARD: Disables the setup wizard when using OIDC
  • TINFOIL_WELCOME_MESSAGE: Custom welcome message in Tinfoil
  • Support for OIDC role claim
    • OIDC_CLAIM_ROLES: List of claim roles
    • OIDC_ROLE_VIEWER: Mapped role for viewer user
    • OIDC_ROLE_EDITOR: Mapped role for editor user
    • OIDC_ROLE_ADMIN: Mapped role for admin users

New Contributors

Full Changelog: 4.3.0...4.3.1-beta.1

4.3.0

28 Sep 20:41
0698499

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Note

Due to a large number of issues reported during setup, as of this release, the config.yml file is no longer required to run the app. We still recommend you create one and mount it, as it will allow you to configure the app through the UI.

New Features

Flashpoint Project integration

Automated search of the Flashpoint Project database for over 180,000+ flash and browser-based games. Enable the metadata source by setting FLASHPOINT_API_ENABLED=true in your environment variables, run a partial metadata scan with Flashpoint selected, and we'll attempt to match games inside the browser platform folder against the database. #2326

HowLongToBeat integration

HowLongToBeat is a website that provides game completion times for over 84,000+ games. Enable the metadata source by setting HLTB_API_ENABLED=true in your environment variables and run a partial metadata scan with HowLongToBeat selected. If a match is found, game completion times will be displayed in the game details view, under a new tab. #2437

Screenshot 2025-09-22 at 6 43 06 PM

Metadata tags in filenames

Scans will now parse custom metadata tags in the filename that match specific patterns, and use them to fetch game metadata for the specified ID. The supported tags are:

Note that we do not write these tags to filenames that don't already have them, as they are non-standard and could conflict with existing tags or other software. #2401

Screenshot 2025-09-22 at 6 52 02 PM

Metadata sources status page

This new page allows you to view the status of all the metadata source, where each card will show whether the API key is set/source is enabled (🔑), and will test the connection to the source's API in real-time (🌐). View it under "Settings > Metadata sources" or at /metadata-sources. #2464

Screenshot 2025-09-22 at 6 47 40 PM

Metadata source priority

We've added new options to the config.yml file to set the priority for each metadata source used during scans. Artwork sources are prioritized separately, as is metadata pulled from Screenscraper, which can be configured to use different regions and languages.

Screenshot_2025-09-21_at_9 39 57_PM

Below is the default order, which can be modified by moving sources up or down in the list. Like all other configuration options, setting this is optional, and the system will always fall back to the default order. #2466

scan:
  priority:
    metadata: # Top-level metadata source priority
      - "igdb" # IGDB
      - "moby" # MobyGames
      - "ss" # Screenscraper
      - "ra" # RetroAchievements
      - "lb" # Launchbox
      - "hasheous" # Hasheous
      - "flashpoint" # Flashpoint Project
      - "hltb" # HowLongToBeat
    artwork: # Cover art and screenshots
      - "igdb" # IGDB
      - "moby" # MobyGames
      - "ss" # Screenscraper
      - "ra" # RetroAchievements
      - "lb" # Launchbox
      - "hasheous" # Hasheous
      - "flashpoint" # Flashpoint Project
      - "hltb" # HowLongToBeat
    region: # Cover art and game title (only used by Screenscraper)
      - "us"
      - "wor"
      - "ss"
      - "eu"
      - "jp"
    language: # Cover art and game title (only used by Screenscraper)
      - "en"
      - "fr"

Minor Changes

Bug Fixes

Behind the scenes

New Contributors

Full Changelog: 4.2.0...4.3.0

v4.3.0-beta.1

26 Sep 16:03
1bd09e7

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v4.3.0-beta.1 Pre-release
Pre-release

Note

Due to a large number of issues reported during setup, as of this release, the config.yml file is no longer required to run the app. We still recommend you create one and mount it, as it will allow you to configure the app through the UI.

New Features

Flashpoint Project integration

Automated search of the Flashpoint Project database for over 180,000+ flash and browser-based games. Enable the metadata source by setting FLASHPOINT_API_ENABLED=true in your environment variables, run a partial metadata scan with Flashpoint selected, and we'll attempt to match games inside the browser platform folder against the database. #2326

HowLongToBeat integration

HowLongToBeat is a website that provides game completion times for over 84,000+ games. Enable the metadata source by setting HLTB_API_ENABLED=true in your environment variables and run a partial metadata scan with HowLongToBeat selected. If a match is found, game completion times will be displayed in the game details view, under a new tab. #2437

Screenshot 2025-09-22 at 6 43 06 PM

Metadata tags in filenames

Scans will now parse custom metadata tags in the filename that match specific patterns, and use them to fetch game metadata for the specified ID. The supported tags are:

Note that we do not write these tags to filenames that don't already have them, as they are non-standard and could conflict with existing tags or other software. #2401

Screenshot 2025-09-22 at 6 52 02 PM

Metadata sources status page

This new page allows you to view the status of all the metadata source, where each card will show whether the API key is set/source is enabled (🔑), and will test the connection to the source's API in real-time (🌐). View it under "Settings > Metadata sources" or at /metadata-sources. #2464

Screenshot 2025-09-22 at 6 47 40 PM

Metadata source priority

We've added new options to the config.yml file to set the priority for each metadata source used during scans. Artwork sources are prioritized separately, as is metadata pulled from Screenscraper, which can be configured to use different regions and languages.

Screenshot_2025-09-21_at_9 39 57_PM

Below is the default order, which can be modified by moving sources up or down in the list. Like all other configuration options, setting this is optional, and the system will always fall back to the default order. #2466

scan:
  priority:
    metadata: # Top-level metadata source priority
      - "igdb" # IGDB
      - "moby" # MobyGames
      - "ss" # Screenscraper
      - "ra" # RetroAchievements
      - "lb" # Launchbox
      - "hasheous" # Hasheous
      - "flashpoint" # Flashpoint Project
      - "hltb" # HowLongToBeat
    artwork: # Cover art and screenshots
      - "igdb" # IGDB
      - "moby" # MobyGames
      - "ss" # Screenscraper
      - "ra" # RetroAchievements
      - "lb" # Launchbox
      - "hasheous" # Hasheous
      - "flashpoint" # Flashpoint Project
      - "hltb" # HowLongToBeat
    region: # Cover art and game title (only used by Screenscraper)
      - "us"
      - "wor"
      - "ss"
      - "eu"
      - "jp"
    language: # Cover art and game title (only used by Screenscraper)
      - "en"
      - "fr"

Minor Changes

Bug Fixes

Behind the scenes

New Contributors

Full Changelog: 4.2.0...4.3.0-beta.1

4.3.0-alpha.3

24 Sep 13:57
e473cbe

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4.3.0-alpha.3 Pre-release
Pre-release

What's Changed

Full Changelog: 4.3.0-alpha.2...4.3.0-alpha.3

v4.3.0-alpha.2

23 Sep 02:32
7a04386

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v4.3.0-alpha.2 Pre-release
Pre-release

What's Changed

Full Changelog: 4.3.0-alpha.1...4.3.0-alpha.2