I'm making the mod of CK3 clothing. Most of the models are one-sided meshes. I import the exported model into blender again and find that there are many more vertices than originally. Is this normal? Or is there something wrong with my settings? #66
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I'm making the mod of CK3 clothing. Most of the models are one-sided meshes. I import the exported model into blender again and find that there are many more vertices than originally. Is this normal? Or is there something wrong with my settings? |
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Answered by
ross-g
Apr 2, 2022
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ross-g
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Hi, there is nothing wrong or unexpected here... "exporting" isn't the same as "saving" and you shouldn't expect that what you export (or re-import) will be the same as what you started with. Changes do happen on export that are necessary simply because 3D software and game engines treat the data differently, some changes are well known (eg game engines require triangle meshes, so I triangulate on export) but other changes are less obvious.
For example:
A simple plane in Blender, already triangulated. On the right you can see it's UVs, which are split in half.
How many vertices are there? 4
How many UVs are there? 6
In Blender the top-left and bottom-right vertices each have one position,…