How to export mesh for Victoria 3 #88
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Hello, about this plugin, I encountered a few points in the use, the first is the relevant environment when I encountered problems Victoria3 mesh files seem to import normally in both Maya and Blender, but again, the exported mesh file does not seem to be recognized in Victoria3. When I replace the exported mesh file with the vanilla Victoria3 mesh file in debug mode, The model shows I think Victoria 3 uses a new mesh file format, so how do I make the exported mesh file available in Victoria 3 |
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Replies: 5 comments 6 replies
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I tried to use the CK3 model in Victoria 3, but again I couldn't see the model on the map, only when I replaced the model with the original mesh file of Victoria 3. So I thought, This may require first figure out what is the difference between V3 mesh and previous mesh |
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I may need to describe this in more detail When I changed the mesh file in debug mode, I only changed the file with the file extension ".mesh", and the rest did not change. So this proves that the file structure I tested and the syntax in the code is in compliance with the specification, so the problem should be expanding the file named ".mesh", but I don't know how the exported mesh differs from the vanilla mesh of Victoria 3 |
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wonders.zip |
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So I don't own Victoria 3 and hadn't seen any of its' assets before to experiment with. Happily there is a free play weekend on Steam at the moment, so I am able to look at their models and do some quick tests. The tool seems to works fine with Victoria 3 meshes/animation and from what I can see there weren't any format changes.
A brief example, I made an edit so the Pyramids of Giza look silly.
I think you have missed some modding details, I won't go into too much depth as I don't want this to become a mod support forum but:
Meshes aren't…