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Asset Pipeline #6

@chutchinson

Description

@chutchinson

The editor needs an asset pipeline . Presently the editor assumes all resources will be loaded from individual files, and has no ability to load files in other formats or convert assets into more suitable formats for the game engine.

Areas of necessity include:

  • Asset abstractions
  • Asset serialization infrastructure
  • Asset references
  • Asset transforms (legacy -> new, mp3 -> ogg, etc)

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