@@ -786,7 +786,7 @@ static int xe_bo_move(struct ttm_buffer_object *ttm_bo, bool evict,
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* / resume, some of the pinned memory is required for the
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* device to resume / use the GPU to move other evicted memory
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* (user memory) around. This likely could be optimized a bit
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- * futher where we find the minimum set of pinned memory
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+ * further where we find the minimum set of pinned memory
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* required for resume but for simplity doing a memcpy for all
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* pinned memory.
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*/
@@ -875,7 +875,7 @@ static int xe_bo_move(struct ttm_buffer_object *ttm_bo, bool evict,
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* xe_bo_evict_pinned() - Evict a pinned VRAM object to system memory
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* @bo: The buffer object to move.
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*
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- * On successful completion, the object memory will be moved to sytem memory.
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+ * On successful completion, the object memory will be moved to system memory.
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*
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* This is needed to for special handling of pinned VRAM object during
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* suspend-resume.
@@ -1370,7 +1370,7 @@ static const struct drm_gem_object_funcs xe_gem_object_funcs = {
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/**
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* xe_bo_alloc - Allocate storage for a struct xe_bo
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*
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- * This funcition is intended to allocate storage to be used for input
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+ * This function is intended to allocate storage to be used for input
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* to __xe_bo_create_locked(), in the case a pointer to the bo to be
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* created is needed before the call to __xe_bo_create_locked().
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* If __xe_bo_create_locked ends up never to be called, then the
@@ -2412,7 +2412,7 @@ int xe_bo_migrate(struct xe_bo *bo, u32 mem_type)
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* @force_alloc: Set force_alloc in ttm_operation_ctx
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*
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* On successful completion, the object memory will be moved to evict
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- * placement. Ths function blocks until the object has been fully moved.
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+ * placement. This function blocks until the object has been fully moved.
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*
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* Return: 0 on success. Negative error code on failure.
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*/
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