understand-source-code/%E8%8F%9C%E5%8D%95%E7%9A%84%E8%83%8C%E6%99%AF%E5%9B%BE%E4%B8%BA%E4%BB%80%E4%B9%88%E6%98%AF%E5%BD%93%E5%89%8D%E5%9C%BA%E6%99%AF%E6%88%AA%E5%9B%BE/ #63
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understand-source-code/%E8%8F%9C%E5%8D%95%E7%9A%84%E8%83%8C%E6%99%AF%E5%9B%BE%E4%B8%BA%E4%BB%80%E4%B9%88%E6%98%AF%E5%BD%93%E5%89%8D%E5%9C%BA%E6%99%AF%E6%88%AA%E5%9B%BE/
什么每次打开菜单,即Scene_Menu场景时,其背景图都是当前的游戏界面?并且该界面是半透明效果的? 源码解析 继承父类的 create 方法 因为SceneMenu调用了SceneMenuBase的`create方法。 createBackground 创建背景图 SceneMenuBase.prototype.create方法用了SceneMen...
https://www.ruan-cat.com/understand-source-code/%E8%8F%9C%E5%8D%95%E7%9A%84%E8%83%8C%E6%99%AF%E5%9B%BE%E4%B8%BA%E4%BB%80%E4%B9%88%E6%98%AF%E5%BD%93%E5%89%8D%E5%9C%BA%E6%99%AF%E6%88%AA%E5%9B%BE/
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