@@ -73,12 +73,9 @@ Express edition makes no difference to the process.
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7474** Step One: Set up a project**
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76- * Copy the common.hpp.in to common.hpp file where you downloaded the source
77- * Open up common.hpp, and edit the defines where there is @NBE_A_SETTING@
78- * @NBE_DESCR_VERSION@: "0.6.4 - Stone" for example
79- * @NBE_MAJOR_VERSION@: 0
80- * @NBE_MINOR_VERSION@: 6
81- * @NBE_PATCH_VERSION@: 4
76+ * Copy the conf_cmake.hpp.in to conf_cmake.hpp where you downloaded the source
77+ * Open up conf_cmake.hpp, and edit the defines where there is @NBE_A_SETTING@
78+ * @NBE_DESCR_VERSION@: "0.7 - Iron" for example
8279* Create a C++ project in Visual Studio
8380* Add the source code using right click > Add > Existing file. Make sure to include src/FileFormat and src/util as well.
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@@ -99,7 +96,8 @@ The project should now build correctly. You will need to copy the media folder a
9996Code
10097====
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102- * ** common** .hpp.in - general compile settings, includes and defines. Used in every other file.
99+ * ** common** .hpp - general compile settings, includes and defines. Used in every other file.
100+ * ** conf_cmake** .hpp.in - defines from cmake.
103101* ** main** .cpp - contains the main() function, starts irrlicht and the editor.
104102* ** Editor** .cpp/hpp - contains the Editor class which contains the update loop.
105103* ** EditorState** .cpp/hpp - contains the EditorState class, which is used to share common variables. Also contains main class for mode FSM.
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