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1 | 1 | (function () { |
2 | 2 | var LOG_CODES_AND_TYPES_MAP = { |
3 | | - "failed_attack": "attack", |
4 | | - "failed_bombing": "attack", |
5 | | - "failed_defense": "defense", |
6 | | - "game_won": "game", |
7 | | - "player_joined": "player", |
8 | | - "successful_attack": "attack", |
9 | | - "successful_bombing": "bomb", |
10 | | - "successful_defense": "defense", |
| 3 | + "failed_attack": "attack", |
| 4 | + "failed_bombing": "attack", |
| 5 | + "failed_defense": "defense", |
| 6 | + "game_won": "game", |
| 7 | + "player_joined": "player", |
| 8 | + "player_nickname_changed": "player", |
| 9 | + "successful_attack": "attack", |
| 10 | + "successful_bombing": "bomb", |
| 11 | + "successful_defense": "defense", |
11 | 12 | }; |
12 | 13 |
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13 | 14 | var LOG_CODES_AND_MESSAGES_MAP = { |
14 | | - "failed_attack": "OOPS! Attack failed", |
15 | | - "failed_bombing": "OOPS! Bombing failed", |
16 | | - "failed_defense": "OOPS! Defense failed", |
17 | | - "game_won": "Game finished!", |
18 | | - "player_joined": "Opponent joined", |
19 | | - "successful_attack": "New ship launched!", |
20 | | - "successful_bombing": "Mothership hit!", |
21 | | - "successful_defense": "Ship destroyed!", |
| 15 | + "failed_attack": "OOPS! Attack failed", |
| 16 | + "failed_bombing": "OOPS! Bombing failed", |
| 17 | + "failed_defense": "OOPS! Defense failed", |
| 18 | + "game_won": "Game finished!", |
| 19 | + "player_joined": "Opponent joined", |
| 20 | + "player_nickname_changed": "Nickname changed", |
| 21 | + "successful_attack": "New ship launched!", |
| 22 | + "successful_bombing": "Mothership hit!", |
| 23 | + "successful_defense": "Ship destroyed!", |
22 | 24 | }; |
23 | 25 |
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24 | 26 | var ERROR_CODES_AND_MESSAGES_MAP = { |
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