@@ -49,6 +49,7 @@ public class Landscape {
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public static int [] terrainDataIds ;
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public static int [][][] tile_height = new int [4 ][105 ][105 ];
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public static int randomiserLightness = -16 + (int ) (Math .random () * 33.0 );
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+ public static int randomiserHue = -8 + (int ) (17.0 * Math .random ());
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private static int lowestPlane = 99 ;
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public static void loadRegion () {
@@ -380,12 +381,12 @@ private static void createRegion(Scene scene, CollisionMap[] collisionMaps) {
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}
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}
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}
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- MovedStatics . randomiserHue += (int ) (5.0 * Math .random ()) + -2 ;
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+ randomiserHue += (int ) (5.0 * Math .random ()) + -2 ;
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randomiserLightness += -2 + (int ) (5.0 * Math .random ());
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- if (MovedStatics . randomiserHue < -8 )
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- MovedStatics . randomiserHue = -8 ;
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- if (MovedStatics . randomiserHue > 8 )
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- MovedStatics . randomiserHue = 8 ;
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+ if (randomiserHue < -8 )
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+ randomiserHue = -8 ;
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+ if (randomiserHue > 8 )
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+ randomiserHue = 8 ;
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if (randomiserLightness < -16 )
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randomiserLightness = -16 ;
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if (randomiserLightness > 16 )
@@ -487,7 +488,7 @@ private static void createRegion(Scene scene, CollisionMap[] collisionMaps) {
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int l = lightness / direction ;
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hslBitsetOriginal = generateHslBitset (s , l , h );
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l += randomiserLightness ;
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- h = h + MovedStatics . randomiserHue & 0xff ;
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+ h = h + randomiserHue & 0xff ;
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if (l >= 0 ) {
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if (l > 255 )
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l = 255 ;
@@ -523,7 +524,7 @@ private static void createRegion(Scene scene, CollisionMap[] collisionMaps) {
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overlayMinimapColour = -2 ;
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} else {
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hslBitset = generateHslBitset (overlayDefinition .lightness , overlayDefinition .saturation , overlayDefinition .hue );
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- int h = MovedStatics . randomiserHue + overlayDefinition .hue & 0xff ;
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+ int h = randomiserHue + overlayDefinition .hue & 0xff ;
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int s = randomiserLightness + overlayDefinition .saturation ;
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if (s < 0 )
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s = 0 ;
@@ -535,7 +536,7 @@ else if(s > 255)
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if (overlayMinimapColour != -2 )
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rgb = Rasterizer3D .hsl2rgb [MovedStatics .mixLightnessSigned (overlayMinimapColour , 96 )];
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if (overlayDefinition .secondaryColor != -1 ) {
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- int i_54_ = 0xff & MovedStatics . randomiserHue + overlayDefinition .otherHue ;
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+ int i_54_ = 0xff & randomiserHue + overlayDefinition .otherHue ;
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int i_55_ = overlayDefinition .otherSaturation + randomiserLightness ;
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if (i_55_ >= 0 ) {
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if (i_55_ > 255 )
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