@@ -41,7 +41,7 @@ public static void method144(int arg0) {
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}
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- public static void addObject (CollisionMap arg0 , int arg1 , int arg2 , int arg3 , int arg4 , Scene arg5 , int arg6 , int arg7 , int arg8 , int arg9 ) {
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+ public static void addObject (CollisionMap arg0 , int arg1 , int arg2 , int arg3 , int arg4 , Scene arg5 , int arg7 , int arg8 , int arg9 ) {
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int i = Landscape .tile_height [arg2 ][arg9 ][arg8 ];
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int i_0_ = Landscape .tile_height [arg2 ][1 + arg9 ][arg8 ];
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int i_1_ = Landscape .tile_height [arg2 ][arg9 ][1 + arg8 ];
@@ -186,29 +186,27 @@ public static void addObject(CollisionMap arg0, int arg1, int arg2, int arg3, in
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else
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renderable = new GameObject (arg1 , 4 , 0 , i , i_0_ , i_2_ , i_1_ , gameObjectDefinition .animationId , true );
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arg5 .addWallDecoration (arg9 , arg8 , arg3 , i_3_ , MovedStatics .anIntArray666 [arg7 ] * i_14_ , MovedStatics .anIntArray2207 [arg7 ] * i_14_ , 512 * arg7 , i_5_ , renderable , i_4_ , SceneCluster .anIntArray761 [arg7 ]);
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- } else if (arg6 == -22078 ) {
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- if (arg4 == 6 ) {
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- Renderable renderable ;
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- if (gameObjectDefinition .animationId != -1 || gameObjectDefinition .childIds != null )
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- renderable = new GameObject (arg1 , 4 , 0 , i , i_0_ , i_2_ , i_1_ , gameObjectDefinition .animationId , true );
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- else
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- renderable = gameObjectDefinition .createTerrainObjectModel (i_2_ , i_1_ , 0 , i , 4 , i_0_ );
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- arg5 .addWallDecoration (arg9 , arg8 , arg3 , i_3_ , 0 , 0 , arg7 , i_5_ , renderable , i_4_ , 256 );
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- } else if (arg4 == 7 ) {
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- Renderable renderable ;
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- if (gameObjectDefinition .animationId == -1 && gameObjectDefinition .childIds == null )
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- renderable = gameObjectDefinition .createTerrainObjectModel (i_2_ , i_1_ , 0 , i , 4 , i_0_ );
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- else
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- renderable = new GameObject (arg1 , 4 , 0 , i , i_0_ , i_2_ , i_1_ , gameObjectDefinition .animationId , true );
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- arg5 .addWallDecoration (arg9 , arg8 , arg3 , i_3_ , 0 , 0 , arg7 , i_5_ , renderable , i_4_ , 512 );
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- } else if (arg4 == 8 ) {
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- Renderable renderable ;
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- if (gameObjectDefinition .animationId != -1 || gameObjectDefinition .childIds != null )
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- renderable = new GameObject (arg1 , 4 , 0 , i , i_0_ , i_2_ , i_1_ , gameObjectDefinition .animationId , true );
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- else
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- renderable = gameObjectDefinition .createTerrainObjectModel (i_2_ , i_1_ , 0 , i , 4 , i_0_ );
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- arg5 .addWallDecoration (arg9 , arg8 , arg3 , i_3_ , 0 , 0 , arg7 , i_5_ , renderable , i_4_ , 768 );
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- }
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+ } else if (arg4 == 6 ) {
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+ Renderable renderable ;
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+ if (gameObjectDefinition .animationId != -1 || gameObjectDefinition .childIds != null )
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+ renderable = new GameObject (arg1 , 4 , 0 , i , i_0_ , i_2_ , i_1_ , gameObjectDefinition .animationId , true );
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+ else
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+ renderable = gameObjectDefinition .createTerrainObjectModel (i_2_ , i_1_ , 0 , i , 4 , i_0_ );
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+ arg5 .addWallDecoration (arg9 , arg8 , arg3 , i_3_ , 0 , 0 , arg7 , i_5_ , renderable , i_4_ , 256 );
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+ } else if (arg4 == 7 ) {
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+ Renderable renderable ;
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+ if (gameObjectDefinition .animationId == -1 && gameObjectDefinition .childIds == null )
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+ renderable = gameObjectDefinition .createTerrainObjectModel (i_2_ , i_1_ , 0 , i , 4 , i_0_ );
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+ else
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+ renderable = new GameObject (arg1 , 4 , 0 , i , i_0_ , i_2_ , i_1_ , gameObjectDefinition .animationId , true );
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+ arg5 .addWallDecoration (arg9 , arg8 , arg3 , i_3_ , 0 , 0 , arg7 , i_5_ , renderable , i_4_ , 512 );
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+ } else if (arg4 == 8 ) {
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+ Renderable renderable ;
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+ if (gameObjectDefinition .animationId != -1 || gameObjectDefinition .childIds != null )
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+ renderable = new GameObject (arg1 , 4 , 0 , i , i_0_ , i_2_ , i_1_ , gameObjectDefinition .animationId , true );
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+ else
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+ renderable = gameObjectDefinition .createTerrainObjectModel (i_2_ , i_1_ , 0 , i , 4 , i_0_ );
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+ arg5 .addWallDecoration (arg9 , arg8 , arg3 , i_3_ , 0 , 0 , arg7 , i_5_ , renderable , i_4_ , 768 );
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}
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}
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