@@ -48,19 +48,19 @@ export const getNpcKeyFromObjectId = (objectId: number): string => {
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switch ( objectId ) {
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case objectIds . strongholdOfSecurity . gates . gateOfWarLeft :
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case objectIds . strongholdOfSecurity . gates . gateOfWarRight :
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- return `rs:Gate of War ` ;
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+ return `rs:Gate_of_War ` ;
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case objectIds . strongholdOfSecurity . gates . ricketyDoorLeft :
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case objectIds . strongholdOfSecurity . gates . ricketyDoorRight :
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- return `rs:Ricketty door ` ;
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+ return `rs:Ricketty_door ` ;
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case objectIds . strongholdOfSecurity . gates . oozingBarrierLeft :
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case objectIds . strongholdOfSecurity . gates . oozingBarrierRight :
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- return `rs:Oozing barrier ` ;
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+ return `rs:Oozing_barrier ` ;
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case objectIds . strongholdOfSecurity . gates . thePortalOfDeathLeft :
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case objectIds . strongholdOfSecurity . gates . thePortalOfDeathRight :
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- return `rs:Portal of Death ` ;
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+ return `rs:Portal_of_Death ` ;
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}
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}
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@@ -113,8 +113,8 @@ const activate = async (task: TaskExecutor<ObjectInteractionAction>, taskIterati
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const completedSepulchre = player . savedMetadata [ `strongholdOfSecurityState` ] . floorCompletion . sepulchreOfDeath ;
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if ( object . objectId === objectIds . strongholdOfSecurity . rewardObjects . cradleOfLife ) {
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- const fancyBoots = findItem ( `rs:Fancy boots ` ) ;
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- const fightingBoots = findItem ( `rs:Fighting boots ` ) ;
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+ const fancyBoots = findItem ( `rs:Fancy_boots ` ) ;
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+ const fightingBoots = findItem ( `rs:Fighting_boots ` ) ;
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const lostBoots = player . savedMetadata [ `strongholdOfSecurityState` ] . floorCompletion . sepulchreOfDeath &&
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! ( player . hasItemOnPerson ( fancyBoots . gameId ) || player . hasItemOnPerson ( fightingBoots . gameId ) )
@@ -131,13 +131,13 @@ const activate = async (task: TaskExecutor<ObjectInteractionAction>, taskIterati
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options => [
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`I'll take the colourful ones!` , [
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execute ( ( ) => {
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- player . giveItem ( findItem ( `rs:Fancy boots ` ) . gameId ) ;
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+ player . giveItem ( findItem ( `rs:Fancy_boots ` ) . gameId ) ;
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} )
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] ,
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`I'll take the fighting ones!` , [
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execute ( ( ) => {
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- player . giveItem ( findItem ( `rs:Fighting boots ` ) . gameId ) ;
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+ player . giveItem ( findItem ( `rs:Fighting_boots ` ) . gameId ) ;
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} )
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]
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] ,
@@ -183,15 +183,15 @@ const activate = async (task: TaskExecutor<ObjectInteractionAction>, taskIterati
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options => [
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`I'll take the colourful ones!` , [
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execute ( ( ) => {
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- player . giveItem ( findItem ( `rs:Fancy boots ` ) . gameId ) ;
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+ player . giveItem ( findItem ( `rs:Fancy_boots ` ) . gameId ) ;
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unlockEmote ( player , `STAMP` ) ;
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player . savedMetadata [ `strongholdOfSecurityState` ] . floorCompletion . sepulchreOfDeath = true ;
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} )
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] ,
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`I'll take the fighting ones!` , [
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execute ( ( ) => {
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- player . giveItem ( findItem ( `rs:Fighting boots ` ) . gameId ) ;
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+ player . giveItem ( findItem ( `rs:Fighting_boots ` ) . gameId ) ;
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unlockEmote ( player , `STAMP` ) ;
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player . savedMetadata [ `strongholdOfSecurityState` ] . floorCompletion . sepulchreOfDeath = true ;
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} )
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