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# Contributing to Rune.JS
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# Contributing to RuneJS
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Rune.JS was created with the intention of utilizing JavaScript/TypeScript and Node's innovative features. RxJS was imported for reactive programming as well, opening up opportunities for easy content development. As such, there are a few things we're looking to avoid...
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RuneJS was created with the intention of utilizing JavaScript/TypeScript and Node's innovative features. RxJS was imported for reactive programming as well, opening up opportunities for easy content development. As such, there are a few things we're looking to avoid...
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1. Direct ports/copying from Java servers
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- This defeats the purpose of Rune.JS by implementing basic flows that any regular Java-based server would use. Think outside the box and really utilize ES6, TypeScript, Node, and RxJS! :)
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- This defeats the purpose of RuneJS by implementing basic flows that any regular Java-based server would use. Think outside the box and really utilize ES6, TypeScript, Node, and RxJS! :)
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2. Additional/outside dependencies
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- Sometimes additional dependencies can not be avoided, but we'd like to avoid them as much as possible. Rune.JS intends to be simple and easy for anyone to pick up, without requiring the user to set up any databases or additional third party systems.
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- Sometimes additional dependencies cannot be avoided, but we'd like to avoid them as much as possible. RuneJS intends to be simple and easy for anyone to pick up, without requiring the user to set up any databases or additional third party systems.
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- In some cases this is of course unavoidable, as such we'll handle them on a case-by-case basis.
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Ultimately if you're looking to contribute, it's best to check in with us on Discord to see if we're already working on a specific feature or have plans for it already. Add us at **TheBlackParade#1260**
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